Quote
Originally posted by Outlandish:
**I'm trying to make a logo appear for a few seconds at startup, then go on to the main startup screen like in PoG. So far the best result I've gotten is to have a Main location with the logo picture, then you click anywhere on screen and it goes to the startup screen. I tried having an initialization event that waited 3 seconds, then teleported to the next screen. The problem with that was that it teleported before showing the logo. I also tried using a map location with the logo in it and the player icon changed to a white tile. The logo was an animation that had an event linked to it. Unfortunately, all I got was black screen. Couldn't seem to make it work.
Does anyone have any suggestions, or know how this was done in PoG? Thanks.
Outlandish
**
I can offer you the sequence from my game;
teleport - to a main location
wait - 3000ms (or any arbitrary amount)
engine call- newGame
my 'newGame' event is blank
and my 'main' event
right at the very end
fades to black
teleports to a map(used as an animated title screen)
fades from black
the fading is necessary in some situations when switching from a main location to a map location, you might get a freaky looking super imposed version of you logo/splashscreen location on your title screeen, its hard to describe and i've duplicated it 0ver 30 times (i'm at build number 300 something)...but if it happens you'll know, try and see....makes for a nice blooper reel.
as for your main character;
did you visually see it change to a tile, or was it a white tile before hand ? if so then there maybe a problem with the file itself.
more info abounds in old topics.
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