Ambrosia Garden Archive
    • Showing logos at startup


      I'm trying to make a logo appear for a few seconds at startup, then go on to the main startup screen like in PoG. So far the best result I've gotten is to have a Main location with the logo picture, then you click anywhere on screen and it goes to the startup screen. I tried having an initialization event that waited 3 seconds, then teleported to the next screen. The problem with that was that it teleported before showing the logo. I also tried using a map location with the logo in it and the player icon changed to a white tile. The logo was an animation that had an event linked to it. Unfortunately, all I got was black screen. Couldn't seem to make it work.

      Does anyone have any suggestions, or know how this was done in PoG? Thanks.

      Outlandish

      ------------------

    • I haven't done this yet, but i think you need to use the fade ins/outs. Just set a delay. So possibly
      1. Fade out
      2. Go to logo screen
      3. Fade in
      4. Wait
      5. Fade out
      6. Go to title screen
      7. Fade in
      Note: None of this has been tested, but it should work in theory.

      ------------------
      Nothing is foolproof to a sufficiently talented fool.
      "Logic is futile"-Scott Adams

    • Quote

      Originally posted by Outlandish:
      **I'm trying to make a logo appear for a few seconds at startup, then go on to the main startup screen like in PoG. So far the best result I've gotten is to have a Main location with the logo picture, then you click anywhere on screen and it goes to the startup screen. I tried having an initialization event that waited 3 seconds, then teleported to the next screen. The problem with that was that it teleported before showing the logo. I also tried using a map location with the logo in it and the player icon changed to a white tile. The logo was an animation that had an event linked to it. Unfortunately, all I got was black screen. Couldn't seem to make it work.

      Does anyone have any suggestions, or know how this was done in PoG? Thanks.

      Outlandish

      **

      I can offer you the sequence from my game;

      teleport - to a main location
      wait - 3000ms (or any arbitrary amount)
      engine call- newGame

      my 'newGame' event is blank

      and my 'main' event
      right at the very end
      fades to black
      teleports to a map(used as an animated title screen)
      fades from black

      the fading is necessary in some situations when switching from a main location to a map location, you might get a freaky looking super imposed version of you logo/splashscreen location on your title screeen, its hard to describe and i've duplicated it 0ver 30 times (i'm at build number 300 something)...but if it happens you'll know, try and see....makes for a nice blooper reel.

      as for your main character;
      did you visually see it change to a tile, or was it a white tile before hand ? if so then there maybe a problem with the file itself.
      more info abounds in old topics.

      ------------------
      (list)
      ()(url="http://"http://www.geocities.com/ellrx/index.html")eLL' softWare.(/url)
      (
      )(url="http://"http://www.geocities.com/ellrx/index.html")Par eLL' el(/url)
      (*)Motion Denied.

    • Thanks for the input. I've tried using the fading in and out, but that doesn't help. The problem is that the initialization event for a main location gets carried out before the location is shown on screen. What I had is a main location with my logo picture. The initialization event had a fade in, wait 3000, fade out, then teleport to startup screen. The result is, the game waits 3 seconds with a black screen then teleports to the startup screen, without ever actually showing the logo. It skips it entirely. I've experimented with using a map screen, but without much success yet. Oh, well. It's not super important, I guess. Thanks.

      Outlandish

      ------------------

    • the sequrence i offered is from my 'startgame.cet'
      load the sequence from the startGame event, you won't need an initialization event...this is how the demo medieval template is built/in turn how POG is built.

      ------------------
      (list)
      ()(url="http://"http://www.geocities.com/ellrx/index.html")eLL' softWare.(/url)
      (
      )(url="http://"http://www.geocities.com/ellrx/index.html")Par eLL' el(/url)
      (*)What, no hearts on zeus's cepter, how unfestive....