Ambrosia Garden Archive
    • Dynamic portrait


      Im actually modifying the whole interface for my rpg... and I wondered if it was possible to make custom changeable portrait for the inventory... what I mean is that the inventory is a big static picture... so tha portrait should be an object like for the item slots (sword or armor or else which can have their own graphics)... I wondered if there was a possibilty of adding such a slot which could receive a picture (I thought of a little cheat there: using for example the boot slot as the portrait-thing, however, this would prevent my caracter to use boots... and boots can be unequipped)... also, another pbm: the main objectiv is that, based on an appearance caracteristic, the portrait changes (the higher the better-looking you become 🙂 )... is there a way to put a condition when the user hit the inventory button so that it chooses the portrait based on the number stored in "appearance"? (this last question might be trivial for some of you but I ve bought Coldstone only 2 days ago and still havn t received the serial nor the CD with the doc so I m only guessing things for now, sorry ^_^)
      anyway, thanks for any answer 🙂

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    • are you aware; that you can change the player's potrait at any given time.
      and that it is present;

      • in the statistic's screen
        (previous portrait,portrait,next potrait...which would be inline with the new appearance upon level up idea)

      • in the main/map interface

      and using a 'player portrait' action you can change it at any given time...useful for when the player gets hit,change the face to that of pain or can be used for a health meter(which cuts down on issues of dynamic display/update)
      ----------

      The second question, requires a multiple case conditional, i'm sure someone else has a good explanation on this.

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      EDIT added bullets/list format

      (This message has been edited by ellrx (edited 01-21-2003).)

    • Side note:

      You cannot use .cam(coldstone generated animation files) files, which means no blinking, coughing, character faces.
      prove me wrong...

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      (This message has been edited by ellrx (edited 01-21-2003).)

    • Quote

      Originally posted by KamaShin:
      - - this last question might be trivial for some of you but I ve bought Coldstone only 2 days ago and still havn t received the serial nor the CD - -

      Hi KamaShin. It really isn't trivial to each person who goes through the process of getting started. My copy was ordered sometime near Christmas and the registration code was e-mailed on Jan. 8th. The CD from Ambrosia has yet to arrive. Since I'd downloaded the demo version, I've got most of what I need (except, like you, experience) and am charging forward with enthusiasm. The docs should be in a folder with the demo version and my friends tell me the working parts of Coldstone are all there. What's missing are mostly graphic files.

      In my situation, I can understand the delay because I'm sure Ambrosia's office was closed for the holiday period and overloaded right after. The best I can say to you is: Jump right in, and when you come across something you cannot find in the materials you have, or a search of the topics in this arena, ask your questions here. There are some very helpful persons aboard who collectively have a vast amount of knowledge and experience. Good luck to you. ~RD

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    • Quote

      Originally posted by Rubber Ducky:
      The docs should be in a folder with the demo version and my friends tell me the working parts of Coldstone are all there. What's missing are mostly graphic files.

      Yep.

      The demo application, to my knowledge, is the full working Coldstone. The CD does contain the "demo" package plus all the extra graphics, a full but unregistered version of PoG, the PoG movies, the Trinity plug-in for PoG, and Cosmic Memory.

      HOWEVER...

      The one thing you will want to do before beginning to build your own game is to get your registration number and register Coldstone. There is a problem that anything you build with the unregistered version will not build correctly(you get a message about Coldstone not being registered and your audio files are not built into the build), and registering Coldstone does not seem to alleviate this problem.

      So until you get the registration number I would hold off on making anything that you wish to keep. Once you have the number though you can proceed without the CD.

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    • A minor modification to what Stark said: This problem is only apparent in games (to my knowledge) and I have found that my pre-registration plugin worked fine after the registration of CS, and I am still able to develop it without problems.

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    • Thanks for all your answers... I ve noticed that there is some doc with the demo of coldstone... however, I ve read somewhere on the ambrosia site that the full doc is on CD because it would be too big for being with the demo... they said that for all the files that were on the CD so maybe this was only for the graphics...
      Anyway, about this registration thing, I finally received the serial and I can continue the developpement of my game 🙂
      (the main pbm with the unregistered demo was the fact that you re liited to 50 or so event... which is really low for an RPG... but now everything is ok 🙂 )
      also one last (stupid?) question just because I didn t read the doc fully yet... is coldstone able to play quicktime movie?? (I think I ve read in the doc that it can, but a quick glance at the events possibility didn t tell me how... any idea ?)

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      God is real... unless declared integer...
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    • Quote

      Originally posted by KamaShin:
      is coldstone able to play quicktime movie?? (I think I ve read in the doc that it can, but a quick glance at the events possibility didn t tell me how... any idea ?)

      Yes.

      You use a dialog event object and when the display opens on the left hand portion of the window there is a box for Movie or Text. Click on Movie and then select the movie you want to play.

      Note: It is beneficial to teleport the player to an all black screen first to prevent any border bleed through, and then teleport the player back.

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