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Originally posted by myshkyn:
**Can we defend? Does it matter which direction you hit an enemy from? Can you click on different parts of a graphic to hit the enemy different places (the limb to stop an attack, the legs to topple, the body to bully about)? Can the character "lock on" to a target and drag the mouse different wways for different attacks? Can we chord keys with clicks to attack differently? Will there be a way to make a faster, dodgy movement during combat? Will certain monsters only be vulnerable during specific frames of their animations? Maybe set up target "hot spots" around the enemies instead of clicking on the enemy itself, that flash different colors or in tricky rythms; hit this color to evade, hit this one to attack, hit that one to disarm...
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First of all, I'm almost positive that the battle system is now keyboard hot-key based, rather than point-and-click, an enormous improvement in my opinion, but you may beg to differ. There may even be a choice. Next, those are very good ideas for strategy, and may be implemented with keyboard, but have you ever tried to do all of that with a mouse? Highly impossible.
Nair, I'm quite pleased with the current battle engines (after some customizations and animations, of course), the graphics engine is superb, but the true test in my book will come from p...nevermind, this topic has nothing to do with that.
Saphfire
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