Ambrosia Garden Archive
    • Incorporating QuickTime movies


      Yeah in the FAQ it says you can put in quicktime movies! Fun!
      Ok so where do I get software to design my own? or can I..
      I have a digital camera that can record movies.. hmm

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      Yeah I'm confused by
      this signature thing...
      Lorenoth? right...

    • Do you want to have some sort of 3d editing software, so you can make really difficult but cool movies, or just standard video editing software? The camera comment indicates that it's probably the second...The bottom line is, sfx editing is hard to add on a comp. All it'd really be useful for is slow motion, fade, blurr, text, etc. unless you wanted to work REALLY HARD. Really, making your movies would probably require more physical labor than software unless you wanted to work really hard on animation instead of your game and spend huge amounts of money on big programs. What would be nice is just really good acting and action and not many computer generated special effects or anything to get in the way...But it sort of depends if you really want to spend time on the movies.

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      "Well you know that it's a fool who playes it cool by making his world a little colder."

    • Well, never pass up iMovie. It looks cheap, but it's good.

      I purchased QuickTime Pro a while back and have never regretted it. It lets you save, copy, paste, etc., and you can download things like MakeEffectMovie etc. for free so you can add effects.

      If you really want to go on to the 'real' stuff, get Premier or Final Cut Pro.

      -cybergnu

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    • I have imovie 2, it is actually not that bad. Just use quicktime pro (a very good buy!!!) and save a movie you have as a dv stream, you can then do editing and special effects in imovie. You can find a variety of plug-in packs with sounds and transitions all over the internet.

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      Was it the Chad?

    • If you want to incorprate quicktime video footage into your game, you need a source for the footage. Moving images do not generate themselves unless you want to look at some trippy thing that came out of one of Kai's Power Toys.

      You really have three options for this:

      • Get a bunch of your friends, some costumes, and a DV camera.

      • Learn Cel Animation and create a cartoon and do all the work yourself.

      • Learn a 3-D animation package and do all the work yourself.

      If you go the live action route, you may risk looking, well, cheesy. As a matter of fact, you probably will. I can't think of any well-done game that incorporates live-action footage.

      You might be able to pull off an illustrated footage if you were talented and had access to the right kind of camera.

      If you go the CG route, you will risk looking cheesy, too, simply because understanding how modellers and renderers work involves a lot of time learning. Even then you need some degree of talent to animate properly.

      But really, I can't think of one game that used motion video to its benefit. Fallout came close, but it started getting old after a while. I gave up on FF VII after an hour because I was spending more time watching video than playing the game.

      If you do decide to incorporate video, I would do it sparsely and make sure there's a good reason for doing so... such as a major plot event or something related to end-game logistics.

      Now, what I would think would be super spiffy is a creative use of QTVR integration. If you can integrate QTVR, that is.

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      --You notice that you have been turned into a pile of ashes.

    • Rebel Assault 2 and I think 1 used motion video.

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      I know Kung Fu.~Keanu Reeves
      ~Nick

    • I don't want to kill or butcher my game by putting me and my friends in it, that would just be wrong 😛 .
      Well I'm probably just gonna do something like japanese animation where most of one scene is just like a paper doll character movin around except it's really on a computer... hmmmmmm.... it could look kinda stupid, so I think I'll just have 2 videos in my game, one at the beginning and one at the end.

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      Yeah I'm confused by
      this signature thing...
      Lorenoth? right...

    • I'm actually a big fan of movies in rpg's. Everybody complains about just "watching an not playing", but that's the same thing that happens whenever you watch anything happen in a game, like a long conversation or any action scene that nobody bothered to animate. Why have it look normal when it can look cool? The problem is, Liveaction is always cheesey because the characters and scenery in the game never really really look more real than cartooney, no matter what you do. Cg is hard, and so's cell animation of course. Very hard, and often very expensive. However, you don't need to give up on having movies: Cheesiness can be good! I don't see why a game has to be completely serious. If you decide to make a somewhat campy game you can always have intentionally cheesey live/cell action. Even a serious game can have funny little movies of you and/or your frieds dressed up doing stupid stuff or something after the end credits. Wheeeeeeee.... yeah.

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      "Well you know that it's a fool who playes it cool by making his world a little colder."

    • oh but you don't know my friends. :rolleyes: did the smiley work?

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      "Do you expect me to talk?"
      "Why now Mr. Bond! I expect you to die!"

    • Quote

      Originally posted by sanehatter:
      **
      If you go the live action route, you may risk looking, well, cheesy. As a matter of fact, you probably will. I can't think of any well-done game that incorporates live-action footage.
      **

      You are mistaken, remember Resident Evil (the original), the opening cut scene was live action. Or else it was pretty realistic computer animation.

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      Was it the Chad?

    • Quote

      Originally posted by nwa728:
      **I know Kung Fu.~Keanu Reeves
      ~Nick

      **

      Your old sig was way better, and we know it.

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      - Corey, the true master of all things Pokémon and EV
      better dead than confed!!
      long live the rebellion!!