Just to clear up my idea of Assault Carriers:
Primary Weapon: Small Gun (Particle Beam?)
Secondary Weapon: Fighter Bay
Secondary/Special Weapon: Trooper/Elite Teleporter
About the shields and speed of a Destroyer.
OK, here's what we'll have to do (if anyone finds a problem with this, just say so, I'll be happy to change it):
I can configure the Special Weapon to do the Mars Rising kind of "Hold down for big shot" thing (Different Wave Motion :)). Therefore, if the player taps the Special weapon key, it will teleport Troopers, and if the player holds it, it will subsequently fire off the Elite Teleporter (I'll explain it if anyone is skeptical). It may sound annoying, but necessary, that we create a version of the ship with 0, 1, and if applicable, 2 Elite on board. These would be necessary to allow them to teleport back on anyway. Then, we'll have the Primary and Secondary available for weapons fire.
With all that, I think I'm overloading my core logic circuits. I won't have to call in a marine to get them destroyed...
I'll make a webpage for the project on Tripod. It'll have it finished in maybe 1/2 an hour.
--As soon as I get started- All I have is the Navigation Bar.
------------------
-Pallas Athene of Dysian Beta, Obish Consensus Representative
-Nieru Dast, {M}ilitia Aeriane
-Danae Vernius
"Cheaters don't really win, and winners don't really cheat. Unless you're talking politics." -Durandal
(This message has been edited by Pallas Athene (edited 01-17-2001).)