@phyvo, on Jun 29 2007, 03:18 PM, said in Cool Nova Hacks:
In one of the hack topics I read they found a way to make shots pass through ships entirely, and I think it was with prox safety. As long as you can do that you can make shots which travel a certain distance, explode, and submunition into itself again. It wouldn't be foolproof but it would work most of the time...
But wasn't that by making it a planet-type weapon and not prox safety?
Anyway, it doesn't matter. The real problem is not about how to get a shot to not detonate, it is how to get the shot to know when to be able to hit ships and when not to.
I stand by my original assertion.
Desprez, on May 26 2007, 08:48 AM, said:
The problem you're going to have, is that if a shot sprite is in contact with a ship sprite, it won't sub.
Sure, you can cause it to sub before it makes contact with proxradius, however, then you have the problem of the resulting sub in contact with a ship, which will end the shot. You could make the sub not able to hit ships, but then you have the problem of when to sub it into a dangerous shot again when it is clear of the target, but not yet hitting another.