Ambrosia Garden Archive
    • I was thinking that low base values for shields and armor, but very fast regeneration would be a good concept. This would represent how organics can regenerate much better than metal.

      And yes, the plug will just replace the default char with one that starts as a wraith child. I'm not sure I want to let the player name their ship though...

      "Hi, I'm Alex, and this is my body, Joe." 😛

    • @jalisurr, on Sep 17 2008, 07:53 PM, said in New Wraith Plug-In:

      "Hi, I'm Alex, and this is my body, Joe." 😛

      First name and surname? 😉

    • The player could not be allowed to buy a ship, of course, since that renames. But that makes sense, since an adult couldn't suddenly decide to become a child.

    • Any plug making a Wraith\Hyproid story would be partly correct since there is little to no data on them. I'd also recommend that even though you can't buy the ships, I believe they have descriptions.

    • I'm gonna post up a plot summary when Jalisurr and Javelin have had a chance to look at it. I'm really excited about this I think it will be an awesome plug.

      I'm going to make our missions as interesting, well written and non-linear as possible. A pretty long story would be good nice. We might even be able to incorporate some marauders.

      This post has been edited by Susurus : 18 September 2008 - 04:26 PM

    • Quote

      incorporate some marauders.

      I like that idea.

      Also I suggest that in my opinion, the lack of expansion on the Wraiths part propelled me to to make a theory that they have territory to the North, North west of them, and the two gas giants are merely outposts to attack the Polaris.

    • @it-000, on Sep 18 2008, 08:58 PM, said in New Wraith Plug-In:

      I like that idea.

      Also I suggest that in my opinion, the lack of expansion on the Wraiths part propelled me to to make a theory that they have territory to the North, North west of them, and the two gas giants are merely outposts to attack the Polaris.

      We've been doing a bunch of work on the story and are starting with the actual programming. I can post the prologue here if there is interest. As of now we have added three new races of organics (Sayle, Ymene, Swarm) and placed their home in the nebula that is north of Fed space and part of Krypt space. The current situation in Hot'A'Tanius is the result of a civil war among the Wraith after defeating their enemies the Ymene. The Ymene have returned from near death and are again threatening the Three races, Sayle, Hyperoids and Wraith with utter destruction. Its a bit more involved than that but that's the basic story outline. Now Javelin King! and I are working on missions and our esteemed programmer, Jalisurr, is dealing with adding the new ships and some new balanced weapons for the Wraith. Incidentally we could use some help with graphics as Javelin can't do work with graphics till February. Anyone interested?

    • If you have an idea about what they would look like, I'll help. Something other then Space Opera Graphics would be nice.

    • Anyone ever notice that the Wraith look very similar to Cylon raiders from Battlestar Galactica?

    • now that you mention it, they do somewhat. Although its not too original and complex of a design.

    • hey templar, or anyone...

      can you design a ship which changes shape as it rotates? it has to be fluid motion and also has to look 'normal' either turning clockwise or counter clockwise. an escher-esque ship would own. morphing? resonating? i can kinda get a visual in my head, but 4.5D space was never my strong point.

      This post has been edited by Tycho : 07 October 2008 - 07:20 AM

    • we are making this a questions/ideas thread. Ask your questions and we will awnser them, however, the main part of the plot is a secret until the plugin is released.

    • OOOH Oooh!!! Idea! There can be a human side to the storyline also and not just the wraith one (or it can be combined). Make it so the Ymene have developed the ability to create holes in space (wormholes) and can now create them to go ANYWHERE in the know galaxy. The wraiths position in between Ymene and Human space is of no significance now that they can appear on the other side and so the wraith enter human space targeting Ymene fleets that have randomly appeared around the galaxy at different times. Unfortunatly the humans don't recognize either the wraith or the Ymene and can't tell them apart.

      I don't know about you but I like this idea...

      Picture playing your normal pilot but one day you take off and there is a fleet of Ymene ships destroying everything and Wraith ships come in to fight them while you could not have expected this... Epic?

    • Yea, I'd like to add a human element, but not the Polaris. I'd like to use a faction that the game does not: i.e. the marauders. Maybe the Wraith could get the marauders help fighting the Ymene.

      Anywho.... Here is the prologue. We have the basis of the plug started Jalisurr is working on the programming and has done some awesome work already with the Wraith ships adding some new weapons and abilities while maintaining balance. Javelin and I are writing missions and I'm going to start the descriptions for outfits and all planet material... In the mean time, here is the prologue, let us know what you think.

      The long-lived and wise Wraith, as a species, have occupied the Galactic
      North for millennia. Mostly left alone by the terrestrial organisms of
      the galaxy due to the Wraith's lack of need of any kind for any planet except
      for the gas giants where they rest and gather energy, the Wraith were left
      to evolve peacefully along with two of the species of space bound
      organisms in the Galactic North: the Sayle, a species of peaceful nomads
      and traders, and the Hyperoids, a breed of docile, simple energy
      creatures that existed among the Wraith and Sayle and provided energy in
      exchange for protection. These races called themselves collectively the
      "Three" and the Kur'I'Os nebula formed their home space. The gas giants
      and particles endemic to the nebula provided save haven and sustenance to
      the species. The Sayle traveled around the entire galaxy to trade while
      the Hyperoids and Wraith remained mainly in the nebula, having no use for
      the terrestrials that inhabited the other parts of the galaxy. The Three
      watched peacefully as the elder races of the galaxy evolved, built the
      ring worlds of Kontik, Velar Helonis (sp?), and Kelar'ily (sp?) and then
      slowly evolved beyond the Veil. While their cousins focused their energy
      into the mind, the Three focused on perfecting their form and obtained
      enormous control over their bodies, able to recover from terrible injury,
      regrow organs and limbs and even to tailor their forms as they saw fit.
      The Three honed their connection with the universe, learned to phase in
      and out of spacetime, to travel great distances in a single bound and
      tread the fine border between this universe and the universe beyond the
      Veil. They too developed telepathic abilities like the Vellos but had
      little need for the tools of war and were content, to simply live, breed
      and grow in relative solitude.

      That solitude was broken nearly ten million years before the Indian Prince
      Vellos led his people from Earth. The last of the elder races to evolve
      beyond the Veil, which still inhabited what is now Polaris space, were caught in a
      civil war of epic proportions. As the species prepared to evolve beyond
      the Veil some members known as the Ymene, felt that once having gained
      their place in the Veil, they should return and conquer completely the
      galaxy thus ensuring that they would be the last to evolve beyond the Veil and to
      stop any 'lesser' races to surpass the Veil themselves. The
      inhabitants of what lies beyond the Veil banished these power hungry
      dissidents back to the galaxy and mutated their form terribly to make them
      into spacebound parasites of limited intelligence and a complete inability
      to evolve beyond their limited minds. The Swarm was born. However, the
      Ymene before their banishment, managed to create a key for their future
      selves - a key that would allow the Swarm to grow themselves into behemoth
      space creatures of terrible power. Surely enough, the Swarm found their
      way to the key left in what is now the Outbound system and the Ymene were
      reborn - more terrible, powerful and vicious than before.

      Fortunately for the humans, their presence on Earth remained undetected for the
      millions years of their development, The Sayle, Wraith and Hyperoids were
      not so lucky. The Ymene and their Swarm brethren made their way up toward
      the Kur'I'Os nebula where the background radiation of the nebula would
      provide them will all the energy they would ever need to enact their
      revenge on the galaxy. Upon discovering the peaceful Three, the rampaging
      Ymene enslaved the Sayle, destroyed most of the Hyperoid herds and
      decimated the population of the Wraith. The Ymene gave no quarter, were
      incapable of fear and relished in sucking the life slowly out of the
      Sayle, Wraith and Hyperoids. They were known to show no mercy and delight
      in the wholesale slaughter of Wraith and Sayle women, children and
      civilians. And so The War of Terror began.

      The War of Terror raged across the Galactic North for nearly five
      million years. Wraith, freed Sayle and the remaining Hyperoids banded
      together and evolved powerful weapons to defend themselves, their gas
      giants and their space. Only the combined efforts of the Three were able
      to stave off their destruction. Towards the end of the war the Wraith and
      Sayle leaders which made up the Council of the Three discovered that by
      gathering the last herd of Hyperoids and focusing the very essence of the
      energy that forms their bodies the Three could seal the last of
      the retreating Ymene in a bubble of space time for all eternity. Sadly,
      in the process of making this prison for the Ymene, the entire species of
      the Hyperoids would die.

      The Council of the Three, without the consent of the Hyperoids, sent their
      finest and bravest warrior, Hot'A'Tanius, and his soldiers to do their
      bidding. The Hyperoid herd, though not intellectual nor military equals
      of the Sayle and Wraith, sensed their demise and pleaded with Hot'A'Tanius
      to spare them. Hot'A'Tanius realized the danger his enemy posed but could
      not bring himself to commit xenocide and so he developed a plan to kill
      all of the Ymene and Swarm by trapping them in the path of an impending
      supernova. His plan, once carried out, appeared completely successful despite tremendous
      losses. Beyond all odds however, a squadron of the innumerable Swarm avoided the supernova
      and escaped the grasp of Hot'A'Tanius' warriors.

      The Council of Three were not pleased. What remained of the Hyperoid race defended
      the actions of Hot'A'Tanius and were enraged against the Council, of which
      they were supposed to be equal members, but the Wraith and Sayle leaders
      looked down upon the simple Hyperoids and condemned Hot'A'Tanius for his
      actions. They banished Hot'A'Tanius, his tribe, warriors and a subset of
      the more stubborn of the remaining Hyperoids to the Galactic Northeast, beyond
      the Kur'I'Os nebula to the vast emptiness that remained there. The Exiles
      settled on a new gas giant that had formed in the system and they named it
      Hot'A'Tanius after their noble and righteous leader. The Exiles found
      another gas giant, Hel'A'Forius and began to build a life for themselves
      where the Hyperoids and Wraith would live together in peace and
      prosperity. Both the Three and the Exiles returned to their peaceful ways
      and neither the Ymene, nor their larval form, the Swarm, were heard of for
      eight million years...

      You, young Wraith, have just finished your basic schooling in the
      atmosphere of the great gas giant Hot'A'Tanius and are now able to travel
      outside the limits of the solar system. You have been celebrating for
      weeks with your friends in the 'bar' (merely a place on the planet where
      Argon gases produce a euphoric effect in Wraith). You have just heard
      that your dearest friend, the beautiful young female Wraith T'Nya, has
      been waiting for you in the 'bar' with a plan to go exploring beyond the
      borders of Hot'A'Tanius. You cannot wait to go to the bar and see her...

      There's the prologue. I'll probably spruce it up a bit more with some nicer language in the future. I have other plans to include further details about what happened exactly to the Ymene, (I'm thinking we could capture one and interrogate it), where they went, live now and the continuing importance of the key that lies in the Outbound system below all the ice. I would gladly welcome ideas. Also if anyone - perhaps you Templar? - has an interest in making some ships feel free to send me, Jalisurr, or Javelin King! some of your graphics and we will see if we want to include them and of course you in the progress of the plug. I'm thinking the Sayle look much like flying fish, the Ymene like large, red, fearsome, predators (perhaps spiky?). We also need a further form of the Wraith (warrior) that would look just like adult wraith now, except with four arms for increased weapons capabilities. I've got a graphic in mind for the Swarm but am open to ideas. Thanks guys for your input and I look forward to any graphics you should choose to send. We'll keep you all updated.

      This post has been edited by Susurus : 07 October 2008 - 07:02 PM

    • Awesome plot line. I think I'll start on the Ymene ships now...

    • I can't wait for it to come out.

    • Well, seeing as at the moment we have 0 graphics and one mission (but lots of weapons and new planet and stuff), it could be a little while.

      I hope it'll be worth it for you though.

    • This is sounding like a great story already! 😃

      I just thought I'd throw a suggestion to you... The old wraith plugs had a wraith graphic called the wraith elder. It was pretty cool and I bet you could get permission to use it.

      Anyways, if I could help in some way leme know... I know how to use mission computer pretty well but mission bits is still something I lack experience in (graphics too). If other people are already doing everything needed best of luck to you. Can't wait to see how this turns out!

    • Thanks for your interest. I think we are okay for work on the plug - I hope Jalisurr doesn't get overwhelmed with programming, but if he does I'm sure he'll let us know. If anyone else wants to help with graphics that would be great. I'll post up some new material here soon.

    • I'll be fine...I'll just play a little less Starcraft and a little more EVN, and it'll be good.

      If I could figure out a couple of odd things that are happening. See my topic please. 🙂