Ambrosia Garden Archive
    • Guy, on Jan 16 2005, 04:22 PM, said:

      The mask is only used for PICTs. When using RLEs just set the mask to one higher than the sprite.
      Try making your spob use one of the existing sprites to see if the problem is with your graphic or not.
      View Post

      Ok, gimme 2 minutes.

    • Ok, I figured it out. I accidentally set x tiles and y tiles to something like 200. (banges head on keybord many times) Its all fixed now.

      One thing left to do: make the sun adventully blend into space. It lookes bad when a greenish color suddenly changes into black.

      Get Solar Cell the sun lookes great in Nova.

    • Genesis is already getting suns too I think it's a common feature in TCs in development

    • Pace (haldora said:

      ,Jan 16 2005, 05:10 PM)Genesis is already getting suns too I think it's a common feature in TCs in development
      View Post

      Dang, dang, dang I really wanted the exclusive rights. All this really isn't improving my mood. First I spill my glass of pop and have to cleane it up and now I have a cut lip and am forced to type with one hand. :mad:

      But Pace, are you using Solar Cell? To make a sweet sun all it takes is a few clicks of the mouse and 20 to 30 seconds. Another example is attached.

      This post has been edited by general11 : 20 January 2005 - 05:43 PM

    • See, that looks (if anything) like it's filtered through atmospheric distortion... in space. Stars made in SolarCell don't really look like stars to me. A weapon sprite, yes, but not a star. Too boily, ray-y, and ostentatious in general (spelling? away from desk).

      Kind of how LunarCell planets look obviously fake. Useable, but fake.

      This post has been edited by rmx256 : 16 January 2005 - 05:47 PM

    • rmx256, on Jan 16 2005, 05:46 PM, said:

      See, that looks (if anything) like it's filtered through atmospheric distortion... in space. Stars made in SolarCell don't really look like stars to me. A weapon sprite, yes, but not a star. Too boily, ray-y, and ostentatious in general (spelling? away from desk).

      Kind of how LunarCell planets look obviously fake. Useable, but fake.
      View Post

      Actulally I've found that if you play around with a planet for long enough in Lunar Cell you can get it to look preaty real.

      But it is filtered. Your in a ship, in an artificial atmosphere (hopefully :)) , looking through a window or monitor at a star. And besides, nobody has ever flown a ship that near a star other than our own, so how, pray tell, do you know what it would be like to look at a star?

    • Hey, I'm just throwing in my $.02. Like I've said recently, if you want to do something, do it. If what you can do in SolarCell is satisfying to you, then by all means go for it. In my opinion (which I thought that was relaying), I think that SolarCell is pretty useless, so I don't use it. I'm not saying that everyone who uses itis going to make crap (though mine bloody well do).

      general11, on Jan 16 2005, 04:57 PM, said:

      Actulally I've found that if you play around with a planet for long enough in Lunar Cell you can get it to look preaty real.

      But it is filtered. Your in a ship, in an artificial atmosphere (hopefully :)) , looking through a window or monitor at a star. And besides, nobody has ever flown a ship that near a star other than our own, so how, pray tell, do you know what it would be like to look at a star?
      View Post

      So, as we've never seen stars other than our own up close, why is it that we can say with authority that LunarCelled spobs look real? We only have experience with our one planet with an atmosphere that's habitable. What about all those pink Polaris planets (they were Polaris ones, right? I never played but the Vell-os thread)?

      Not trying to be rude, just conversational. 🙂

    • Because, as you said weave never seen any planet other than thoes in our system. So anything that I make could be considered real. I use Solar Cell because it gets the job done quickly and makes cool looking suns. Lunar Cell planets can also look much like our own. The attached one isn't an attempet to make Earth, it is just an attempt to make a fairly realistic, stormy, water planet.

      Oh, and I'm sorry for being rude, I'm not in a good mode having to type with one hand and all.

      This post has been edited by general11 : 20 January 2005 - 05:43 PM

    • Seriously... I never said that you were being rude. I thought that I was.

      And I really can't say much about graphics in general, I was a history magor. Especially, since I use LunarCell, Glitterato and Photoshop et all myself. Just trying to contribute to useful discussion.

      This must be why my wife hates me spending all day on the computer... 😉

    • rmx256, on Jan 16 2005, 06:28 PM, said:

      Seriously... I never said that you were being rude. I thought that I was.

      And I really can't say much about graphics in general, I was a history magor. Especially, since I use LunarCell, Glitterato and Photoshop et all myself. Just trying to contribute to useful discussion.

      This must be why my wife hates me spending all day on the computer... 😉
      View Post

      Oh, I thought you were yelling at me for being rude. The main reason that I use Solar Cell and Lunar Cell is their ease of use. I use Glitterato because it is easy to use and is damn good at what it does. I know you like Glitterato. I know this because of this: "Glitterato is the best starfield and nebula generator thta I've ever seen", strait off your site.

      Thanks for contributing, you really helped me out with my, er, past problem. Really, if it hadn't been for you advice I might never have found the soloution. Thanks :).

    • general11, on Jan 16 2005, 05:39 PM, said:

      Oh, I thought you were yelling at me for being rude. The main reason that I use Solar Cell and Lunar Cell is their ease of use. I use Glitterato because it is easy to use and is damn good at what it does. I know you like Glitterato. I know this because of this: "Glitterato is the best starfield and nebula generator thta I've ever seen", strait off your site.

      Thanks for contributing, you really helped me out with my, er, past problem. Really, if it hadn't been for you advice I might never have found the soloution. Thanks :).
      View Post

      It's the only one too! haha

      Glad to help. Trying not to be piggish is my difficulty.

    • rmx256, on Jan 16 2005, 06:49 PM, said:

      It's the only one too! haha

      Glad to help. Trying not to be piggish is my difficulty.
      View Post

      I have one question about Glitterato: how, when you use it to make nebula do you get it to have the nebula all on the image with none of it leading off the image so that when you put it on the map it doesn't look like you just made part of a nebula?

    • Me? I erase.

      Make your starfield on one layer and your nebula on another.

    • rmx256, on Jan 16 2005, 07:27 PM, said:

      Me? I erase.

      Make your starfield on one layer and your nebula on another.
      View Post

      Upon thinking, I would say that you could just cut and paste part of it into another image. But hey, whatever works for you. I am also cincidering the use of black holes and things like novas or even super-novas. Attached are some examples. They are so small so that I can fit them both on. Global space left: 756.78k. Hope I don't run out. 🙂

      This post has been edited by general11 : 20 January 2005 - 05:44 PM

    • general11, on Jan 17 2005, 06:03 AM, said:

      Once you designed a star would it be possible to make Nova accept it without the AI being confused from trying to land on it or something like that?

      I don't know if anyone has answered this yet, but it's a pretty simple matter to prevent the AI ships from trying to land on the sun. When you add the stellar to the system, don't put it in one of the four hotkey positions, because according to the Nova Bible, that's how the AI ships navigate in the system. If it's not in one of the first for slots, then the AI ships can't see it.

      Another idea is to make it uninhabitable - you know the "this planet's environment is too hostile". Have you ever seen the AI trying to land on an unlandable stellar?

    • Belthazar, on Jan 16 2005, 08:03 PM, said:

      I don't know if anyone has answered this yet, but it's a pretty simple matter to prevent the AI ships from trying to land on the sun. When you add the stellar to the system, don't put it in one of the four hotkey positions, because according to the Nova Bible, that's how the AI ships navigate in the system. If it's not in one of the first for slots, then the AI ships can't see it.

      Another idea is to make it uninhabitable - you know the "this planet's environment is too hostile". Have you ever seen the AI trying to land on an unlandable stellar?
      View Post

      So, your saying that in every system I put a sun in (every single one) I should have 4 other steller objects. Also the problem is that the suns would have to have gravity and be deadly. The AI is severly confused by gravity and would probally touch it.

      Also if you havent noticed this topic has become a discussion about graphics between myself and rmx256. If you have anything to add fell free to. 🙂

    • SFA has a couple of hidden black holes as well.

    • UncleTwitchy, on Jan 16 2005, 08:15 PM, said:

      SFA has a couple of hidden black holes as well.
      View Post

      What do you mean hidden black holes? Did you just not do graphics for them thinking that since they are black holes you could get away with it?

      FYI current studies sugest that black holes do have color. 🙂

    • general11, on Jan 17 2005, 01:21 AM, said:

      What do you mean hidden black holes? Did you just not do graphics for them thinking that since they are black holes you could get away with it?
      View Post

      UncleTwitchy's work is of a much higher standard than that.

    • Eugene Chin, on Jan 16 2005, 09:50 PM, said:

      UncleTwitchy's work is of a much higher standard than that.
      View Post

      If it is the black hole you are refering to then you are probally right. Besides, I didn't make the blach hole, it was downloaded of a site found through a Google images search.

      Oh, the attached might be used as part of my map. Tell me what you think. (small size because of file size constraints).

      This post has been edited by general11 : 20 January 2005 - 05:45 PM