This is a brainstorming post, not designed to accuse or demand, but to question and suggest.
What can "we", those interested in plug developement do to encourage the creation of more high quality plugs. Some obvious answers include things already done to some degree:
releasing and updating editors and guides
answering questions on this board
posting advice and idead
making our own projects successful
some other possibilities: (ok, some of them might be lame, but I'll let you all be the judge)
a form of "plug making school" taught by experienced plug makers in which they have to accomplish limited tasks while being monitored and assisted by their instructors.
experienced plug makers releasing more smaller scale TCs which are "openware" in that anyone is allowed to add onto them. Perhaps a few plugs the size of original EV with everything except for missions complete? (this might also encourage people away from the "bigger is better" mentality which seems to keep people from accomplishing more limited goals)
more computer models made available in addition to images (this allows for greater creativety as well as learning from experienced graphics people.)
creation of a "new plug-in maker" contest with small prizes (maybe Ambrosia can kick in a few bucks or some software?)
creation of more user friendly editors which emphasize usability over editing everything (or perhaps a "teaching mode" in existing editors which filters out certain zones and gradually introduces them as the user gains more skills.
A "collaborative TC" in which a bunch of modestly experienced developers (IE: not still asking what graphics program to use for the gazillionth time) each build a small manageable unit onto a plug, such as one government. To some degree this was tried with the "delta-V" plug which as far as I know is defunct. (though I still have some of my work for it on my mac) The problem with delta-v was too many people and too ambitious of goals with out accountability. if each person is responcible for maybe 20 inhabited systems, 20 ships, and the accompanying descriptions etc.
"bets" placed on who will get their TC out first. people place some small yet symbolic chunk of money on the line. obviously there are flaws with this in terms of quality, accountability, etc
"online editor" which allows multiple people to update and demonstrate parts of a plug in more or less real time
a small tester for ships and planets, used to check the placement of descs and ship ballance. preferably it could be paused and ship statistics changed. I think this has been suggested before.
free prizes from Ambrosia for anyone to complete a usefull plug (this can take the form of software) this is different from the "contest" idea in that the prizes will not be finite but rather based on percieved quality only. (A pannel of judges drawn from experienced members of the community?)
I'm interested in everyone's input.
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-Bohemian Muskrat