I think it would be an interesting thing for a TC to do something like this:
Based on the players behavior (esp in a number of minor bar missions and even how often they visit the bar) to get an idea of how seedy or respectiable the player is, and even how comfortable he/she would be in a spaceport bar....
This would effect mission availability - if the player's charachter was a well dressed respectable person, they might get a job with the Confedracy. The private shipping companies would have lower standards, but would still be wary of hiring someone who was a known scumbag who hung out with pirates and scum. On the other hand if the player did hang out with pirates and thugs, they might have the right contacts to get into smuggling or organized crime.
I am wondering what people's thoughts on this are? I think it would make the game more immersive, and more realistic. It would also make the game more roleplayingy - bar descs could depend on your "seedyness" - if you are a nice-guy the bar might talk about you getting a beer or wine and mention freighter captains talking about safe trade routes, while if you were a scumbag, you would be drinking whisky with some smugglers talking about that system-milita captain in Spica who keeps posting bouties on spice runners.
This is not like legal rating, since a successful criminal doesnt have warships of the Terran Confed beating on him/her when spotted (ie, it ain't illegal if ya don't get caught).
-Az
------------------
It is here. EVNEW Public Beta (url="http://"http://www.aznt.com/EVN/EVNEW")www.aznt.com/EVN/EVNEW(/url)
Stuffit is a piece of .sit.