Is there any known tendency of EV Nova to simply not load plug-ins inside the plug-in folder? I'm starting a project by loading a fairly ambitious ship into the EVN universe but, regardless of how closely I mimic existing ships, the game doesn't seem to be affected by the plug.
On a tip from the EVN Bible, I made a debuglog.txt in EVN's main folder and fired the game up. Same problem, but I discovered that EVN was still capable of using other people's plugs. The log gave a run-down of plugs being loaded but mine was suspiciously absent.
Posibilities in my mind:
1. ResEdit file format isn't recognized as a legitimate plug-in format
2. Nova Tools is doing something strange to my file when I'm not looking.
3. I've royally screwed up a resource somewhere but, if this is the case, why doesn't the log tell me?
4. Is 1.4 MB a bad size for a plug-in to be?
5. The ghost of my neglected EVO plug-in is haunting my computer.
Since I've just begun building a plot-line for this, I'm trying to avoid any uneccesary weeping and gnashing of teeth. A technical shove down the right corridor would be appreciated.
Solar Soup
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