Ambrosia Garden Archive
    • A slight problem.


      I modeled a ship for EV and made a spin image for it using "make spin"
      The ship's texture is a black texture that makes the ship almost invisible in the black bacground of space, but it can be spotted by the reflection of distant space objects (it's more visible at certain angles when the ship reflects nebulas and such things). Now, I think it can be safe to state that the animation looks incredibly sexy on a white background, but once placed in the black background of the game, white spots become visible wich indicade that the ship has a bad mask. Theese glitches in the mask are imposible to spot in the "make spin's" white background, and that's the only program that allows me to create a single spin resource out of multiple images I've found without a serous bug problem. Does anyone know a solution to this? I can send you the spin file if you request it via e-mail.
      Thank you for your time.

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      Life is a deadly, meaningless, sexually-transmitted decease... Or something. 😛

    • Try opening your plugin in ResEdit and opening the list of PICT resources. There should be one that looks like your ship against a black background, and one that looks B&W.; Open the B&W; one and look carefully for white spots outside the outline of your ship. If there are any, copy the pict (just Command-C), paste it into a graphics editing program, and erase the white spots. Then just copy-paste it back into ResEdit.

      For a different sprite making program, go to (url="http://"http://w00tware.ev-nova.net/")w00tware's site(/url). They have a bunch of sprite-making utilities for EVC/O available for free.

      -Vaumnou

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    • Quote

      Originally posted by Alliat:
      **I modeled a ship for EV and made a spin image for it using "make spin"
      The ship's texture is a black texture that makes the ship almost invisible in the black bacground of space, but it can be spotted by the reflection of distant space objects (it's more visible at certain angles when the ship reflects nebulas and such things). Now, I think it can be safe to state that the animation looks incredibly sexy on a white background, but once placed in the black background of the game, white spots become visible wich indicade that the ship has a bad mask. Theese glitches in the mask are imposible to spot in the "make spin's" white background, and that's the only program that allows me to create a single spin resource out of multiple images I've found without a serous bug problem. Does anyone know a solution to this? I can send you the spin file if you request it via e-mail.
      Thank you for your time.

      **

      Why don't you send it over?
      mikelee@cyml.cjb.net

      I'll take a look -- at present, I'm guessing it's because you made the ship look nice on a white background, so it fades into white, instead of black like you would want for a ship that's in space. But I'd like to make sure, and if I can find a quick fix I'll try it. Otherwise you might have to resort to pixel-by-pixel editing, which I've done for EV graphics before (though I don't have the time to do time-consuming stuff like that anymore).

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      Mike Lee (Firebird)
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    • There is a simple solution... render it on a black background 😄 Its the olnly way to prevent it from having problems like that.

      ewan

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