WARNNG: This thread starts out civil but turns into a rant! You have been warned!
I would make my own mod but...
... I'm a windows user. And apparently, there isnt gonna be any way for us to do little tweaking things... :frown: :frown:
Anyway, here are a few things that I've noticed that definantly, IMO, need to be fixed...
Also, for each and every subplot and main plot, instead of thrusting you into it, shouldn't something like this pop up:
"You see what appears to be a representative for the Federation Navy looking for a good pilot. Do you approach? Yes / No" When you are about to consider entering a mission. I mean, heck, I felt BAD for turning down the Wild Geese subplot... I dont wanna feel that... someone should do that...
Money is too easy to get. Make us WORK for upgrades, and drool over them!
Specifically, the sigma cargo ships and Gefjon make getting money too easy... lower the reward on the charter missions and big cargo missions, specifically.. and make gefjon harder and add more pirates...
The Cruise Liner needs to cost way more than it should. I mean, 150,000, and you can get that back with one charter mission to the right place? Please. It is a LUXURY LINER. make us pay for that... again, getting $$ is too easy...
Is it just me, or are a good amount of weapons out there not really viable unless you have a LOT of money to change tactics a lot..? I mean, lots of little weapons should be viable in a fighter... so I think a few things should be changed...
Blasters need to be a bit more effective than they are now... perhaps longer range? Like Light Cannon. why can you only have FOUR? Can't I get a (relatively small..) ship with, like, six weapon mounts and the sigma mount reinforcement and put ten of those mofos on it? That would kick ass One should be able to DO that sort of thing with small weapons; thats why they are small!
Uhm... is it just me or do chainguns not, well, seem all that valuable? Why wouldn't someone make a "primary weapon" version of a chaingun that has a bit longer range, ISN'T made obsolete by fusion pulse cannons, and doesnt need extra ammo?
How about making the light fixed railguns a bit better, eh? Not take up so much space... make them a viable alternative to fusion pulse cannons? Maybe fire a bit faster? For the hell of it, I decided to get a fed patrol boat and try out some different weapons on it... for the price, shouldn't three light railguns outdo three fusion pulse cannons? Nope, turns out this isnt the case... grrrr... each weapon should have some reason to use it, and we should be given good reasons to mix primary weapons (ie, blasters for energy drain, railguns for sniping, chainguns for armor drain, etc. etc...)
Is it just me, or shouldn't there be some "light capital ships" taht are at laest CLOSE to the starbridge/valk in utility? I was all excited about getting a patrol boat ASAP, as it sounded like a fun ship, and, well, it sucked. and it took one helluva long time to get. IMHO, it should be possible to get fed ships A LOT earlier in the game, and someone should make the Patrol boat a good bit better than it is right now! Same with the Scout ship -- make you able to get the ship when it is still financially feasible to do so. Remember the starting fed missions, where you have to already have killed a good amount of people and be in a decent ship to beat them? I want to be happy to buy ships -- scout ship, patrol boat -- taht are an UPGRADE from that ship, as a reward for doing the missions and sticking with the plotline. Plus, what is the use in having patrol boats if the civilian versions -- starbridge, valkyries, are (in their stock versions), mostly better? IMO, one should make the scout ship faster, give it more than 5 jumps (its a SCOUT SHIP, for crying out loud!), give it more weapons. In essence, make it WORTH (in some ways) the extra 125,000 credits over a valkyrie. Hell, look at these links and compare them:
(url="http://"http://www.evula.com/survival_guide/evn-ships/stats/fed_scout.html")http://www.evula.com.../fed_scout.html(/url) (url="http://"http://www.evula.com/survival_guide/evn-ships/stats/civ_valk.html")http://www.evula.com...s/civ_valk.html(/url)
Rediculous. Yes, the valk is a heavier ship, but so? make the scout a better scout. Same goes with the Patrol Boat vs. the Starbridge. They cost the same, so make them about equal... and there should be an upgrade/mod version, like some kind of "Personal Escort" or something (think a personal ship that some high up fed Brass would travel in, if they wanted to get somewhere fast..) that stands up to some of the higher end modified starbridges and valkyries... and, well, for 2.5 million, shouldn't the RAGE Gunboat, in a few ways, hold its own and be better than Valks/Starbridges/etc.? I mean, seriously. 2.5 million. It's about the same size as a Mod Starbridge, it costs a helluva lot more, it should be better than one in a good amount of ways...
Of course I am speaking of utility to the player. Ships should be FUN first and foremost.. able to tweak them out, use different ships for different playing styles, not just "Starbridge vs. Valk!!!!!11" :frown:
Make it "Starbridge vs. Valk vs. Patrol Boat vs. vs. RAGE Gunboat vs. Abomination vs. Striker..."
Ah, I have a wonderful Idea... you know how people are completely modding out IDA Frigates to be some KICKASS warships... well, why isn't there a Rebel version of the IDA frigate? Have it be a carrier, with upped speed, jump-speed, get rid of most of the cargo space (leave 50 tons...) and, well, after sigma mods, HOW much space is that to work with? Just say that the rebels standardized it to have that much weapon space, and made it a light carrier for quick insertion and extraction of a crapload of Vipers... Make it cost what it would cost to take a normal IDA Frigate, and do all of the relevant sigma upgrades and minor tweaks to make it a viable warship...
Heck, look at this:
(url="http://"http://www.ambrosiasw.com/webboard/Forum26/HTML/010001.html")http://www.ambrosias...TML/010001.html(/url)
Also, to make using the fighter ships more, well, feasible in the game, shouldn't, you know, they all be UPGRADES from the shuttle? Yes, they are small, but gameplay should matter first; make the player versions a bit bigger when possible; give everything at LEAST three jumps (except maybe the Viper...) and at least 5 tons of cargo space... I mean, I should have a good REASON to use a Lightning and Thunderhead as my primary ship sometime...
Okay, rand mode off, lol...
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