Just take the topic subject, and say it real loud. Gol' Durn! TCs take a whole insert pig reference lot of work!
I decided, after crafting a few systems, that the above statement is indeed misleading. TCs take a whole censored------------------------------------censored--------------------------------------censored-----------------------------------------------censored----------------------star ting-to-sound-like-the-Jerry-Springer-show-censored----------------------- lot of work.
I thought laying out and naming 450 something systems would be the hardest part of the plug. Man was I wrong. Now, I have to go back, and fill out each system, one by one, trying to make each one unique in some way. And to add to my fun, ALL of the non-empty NGC-type systems (About 1/2) change hands at some point in some mission string. SO, I get to create two versions of these, complete with a different set of DUDE's, PERS's, and planetary descriptions. Plus, even in the uninhabited regions, there are 10 moving satellites, that jump around between at least 4 systems each, so there's another 40 systems, plus 40 crons. Now, the missions. There will probably be a mission for every system involving the change of hands, and with my setting, these will be massive fleet battles, so I'll need a few missions each to get all the special ships right.... And.... ugh. Brain numb...
I posted this thread/rant in the hopes of giving other TC makers a place to vent when the workload starts looking like a Mt. Everest from base camp. Also, any would be TC makers would do well to read this, so they know what they are getting into. Maybe I can help keep vaporware from starting.... People, making outfits and weapons and ships is fun. The rest isn't. Save those for last, they can wait.
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~Charlie