Ambrosia Garden Archive
    • Sprite Layout


      Hey,

      Right, Ive got a prob here when im trying to create sprites.

      Ill try and cut my question down to what i think is the root problem, basically, does the x and y sizes of the sprite have to form a square? ie if x = 69 then y = 69? or is it that the tile layout has to be equal? - ie 36 frames, must me 6x6, not 12 x 3 in theory?

      thanks

      l e g io n

      ------------------
      The heart goes streight from sugar to coffee.

    • Yeah, I think it has to be 6x6 frames. Length and width don't matter though.

      Divals

      ------------------
      Ever wonder if illiterate people get the full effect of alphabet soup? What about potatoes?
      (url="http://"mailto:micahg@microserve.net")mailto:micahg@microserve.net(/url)micahg@microserve.net

    • well, the x and y doesn't have to equal the same, you take a look at Magma's sprite in it's TC graphic conversion.

      ------------------
      Nosumus Fortiolis Quad Volimus

    • EVC/EVO: Each frame must be a multiple of 8, tiled 6x6. (and yes, they can be wider then they are tall or vice versa.)
      Nova: If I remember correctly, anything goes.

      ------------------

    • Quote

      Originally posted by MadFax7:
      Nova: If I remember correctly, anything goes.

      Right. You can even have a lot more tiles. like 6x24 (144 tiles, 2.5 degrees per frame rotation)

      ------------------
      Eat, sleep, eat, sleep
      Blödpinsel

    • Quote

      Originally posted by MadFax7:
      **EVC/EVO: Each frame must be a multiple of 8, tiled 6x6. (and yes, they can be wider then they are tall or vice versa.)

      **

      Yup, but 88x88 has been known to cause problems. And if I remember correctly, Nx12 or something seems to work; it's used for something in EVC or EVO.

      ------------------
      Mike Lee (Firebird)
      Visit Cymltaneous Solutions: (url="http://"http://cymlsol.cyml.cjb.net")http://cymlsol.cyml.cjb.net(/url)

    • Well, in truth, the tileset can be anything. Just look back at the explosions from EV:O . They are 1x9 or something. In theory, you could have the frameset be something like 12x3 tiles, as long as you make sure to put that as the tileset amount. And you dont always have to have 36 frames per animation. Some of the larger ships have around 49 frames (I think) its just how you want p2s to render it.
      The only problem I would see with usuing a larger, or more different amount of tiles/frames, would be converting it to sprite/mask form. I would imagine that pics2sprites, or movs2sprites would have trouble putting those frames into animation form other than the 6x6 tile set.

      I would suggest sticking with tradition, unless your doing explosions or asteroids.

      ------------------
      Admiral Zombat
      (url="http://"http://homepage.mac.com/zombat/intro.html")Dune(/url)
      (url="http://"http://homepage.mac.com/zombat/tute/tute.html")The Zombula Technique(/url)

    • Quote

      Originally posted by Admiral Zombat:
      Well, in truth, the tileset can be anything. Just look back at the explosions from EV:O . They are 1x9 or something.

      The explosion spďns are "special". 😉

      Quote

      Originally posted by Admiral Zombat:
      In theory, you could have the frameset be something like 12x3 tiles, as long as you make sure to put that as the tileset amount. And you dont always have to have 36 frames per

      In theory. In practice, it doesn't work.

      Quote

      Originally posted by Admiral Zombat:
      Some of the larger ships have around 49 frames (I think) its just how you want p2s to render it.

      All ships and weapons in EVC/EVO have 36 Frames. Period.

      Quote

      Originally posted by Admiral Zombat:
      The only problem I would see with usuing a larger, or more different amount of tiles/frames, would be converting it to sprite/mask form. I would imagine that pics2sprites, or movs2sprites would have trouble putting those frames into animation form other than the 6x6 tile set.

      Strange, this is like the 3rd time this week, that someone has overlooked the (url="http://"http://homepage.mac.com/~dr_ralph/apps/Sprites.sit")Sprites(/url) pack from (url="http://"http://homepage.mac.com/~dr_ralph/")w00tWare(/url)... 😉

      ------------------

    • Quote

      Originally posted by MadFax7:
      **All ships and weapons in EVC/EVO have 36 Frames. Period.

      **

      Well, in the Bible it says their can be more than 36 frames if you want the larger ships to turn more smooothly, than jumping. Perhaps this wasant in the actual game, but i saw a sprite with more than 36 frames. It was a vonian fighter.

      And as a matter of fact, I HAVE downloaded the sprite pack.. Im not that stupid. I just dont notice little, meticulous things like you seem to. But then, you simply ate your own words. In assuming I did not download the Sprite pack, you spoke of p2s and m2s as if they can handle something other than a 6x6 frameset. And before that you said "in theory. In practice, it dosen't work." which would mean you dont think that you could do something other than 6x6. Nice little contradiction 😛

      ------------------
      Admiral Zombat
      (url="http://"http://homepage.mac.com/zombat/intro.html")Dune(/url)
      (url="http://"http://homepage.mac.com/zombat/tute/tute.html")The Zombula Technique(/url)

    • Quote

      Originally posted by Admiral Zombat:
      Well, in the Bible it says their can be more than 36 frames if you want the larger ships to turn more smooothly, than jumping.

      You're sure that wasn't the Nova bible?

      Quote

      Originally posted by Admiral Zombat:
      Perhaps this wasant in the actual game, but i saw a sprite with more than 36 frames. It was a vonian fighter.

      If you can get more then 36 frames to work for a ship and/or weapon in EVC/EVO, I would love to see how you did it. 🙂

      Quote

      Originally posted by Admiral Zombat:
      And as a matter of fact, I HAVE downloaded the sprite pack.. Im not that stupid. I just dont notice little, meticulous things like you seem to.

      Oi, don't you pay attention to radio-buttons and check boxes? 😉

      Quote

      Originally posted by Admiral Zombat:
      ...you spoke of p2s and m2s as if they can handle something other than a 6x6 frameset.

      What do you think the "manual layout" check box is for?

      Quote

      Originally posted by Admiral Zombat:
      But then, you simply ate your own words. In assuming I did not download the Sprite pack, you spoke of p2s and m2s as if they can handle something other than a 6x6 frameset. And before that you said "in theory. In practice, it dosen't work." which would mean you dont think that you could do something other than 6x6. Nice little contradiction

      First, what do you think the "manual layout" check box is for? Second, I was referring to EVC/EVO only being able to do 36 frames for a weapon or ship spin. m2s can handle different layouts because Nova can.

      Thus I did not, 'eat my own words'. 🙂

      ------------------

    • Quote

      Originally posted by MadFax7:
      **First, what do you think the "manual layout" check box is for? Second, I was referring to EVC/EVO only being able to do 36 frames for a weapon or ship spin. m2s can handle different layouts because Nova can.

      Thus I did not, 'eat my own words'. 🙂

      **

      shakes head
      its like argueing with a microsoft user. Forget it; ive got too much to work on already to quarrel with something stupid like this. EVO CAN handle it, as far as im concerned. go have a dellusion 😄

      ------------------
      Admiral Zombat
      (url="http://"http://homepage.mac.com/zombat/intro.html")Dune(/url)
      (url="http://"http://homepage.mac.com/zombat/tute/tute.html")The Zombula Technique(/url)

    • Quote

      Originally posted by MadFax7:
      **First, what do you think the "manual layout" check box is for? Second, I was referring to EVC/EVO only being able to do 36 frames for a weapon or ship spin. m2s can handle different layouts because Nova can.
      **

      Sprites will automatically tile frames 6 wide by N high if you have more than 36 frames. There was a topic a while back where someone made their sprites wider than 6 frames wide, and he was running into problems.

      Matrix

      ------------------
      "Nothing is fool-proof to a sufficiently talented fool."

    • Right, so people, whats the best way to tackle a 72 frame image?

      6X12?

      9X8?

      l e g i o n

      ------------------
      The heart goes streight from sugar to coffee.

    • Quote

      Originally posted by Legion:
      **Right, so people, whats the best way to tackle a 72 frame image?

      6X12?

      9X8?

      l e g i o n

      **

      either. It really dosent matter with nova.

      ------------------
      Admiral Zombat
      (url="http://"http://homepage.mac.com/zombat/intro.html")Dune(/url)
      (url="http://"http://homepage.mac.com/zombat/tute/tute.html")The Zombula Technique(/url)

    • ="1" face="Geneva, Verdana, Arial">quote: