Ambrosia Garden Archive
    • How to set a bomb


      What resource controls how and when those bad fission reactors go off in your ship? I'd like to make a bomb that is set on board.
      Also, how would you force a ship change as part of a mission? In other words, the pilot accepts the mission, but it has to be done in a certain ship.
      Thanks for any help.
      --Den

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    • a) The oütf resource is what you are after - make one of the effects of the outfit be "bomb". Or is it "delayed bomb"?

      🆒 In the mission accept bit set string, use the Cxxx or Exxx or Hxxx operators, where xxx is the shďp ID. C = keep current items (which is a good idea if one of them's this bomb). E = keep current items AND get default items of new ship. H = get items of new ship, lose all current items except for "persistent" (stays when change ship) ones.

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      "Insert witty quote here." - Thomas Castiglione

    • This seems like a good spot for a question I have: once you've forced the player into a particular ship, is it possible to restore the player to his/her original ship later? I'm guessing the answer is no...

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      "Your death will be the proof that Horus does not lie."
      Roger Zelazny, Creatures of Light and Darkness

    • The answer is no.

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      The greatest of harm can result from the best of intentions — Wizard's Second Rule, Stone of Tears.
      — Cafall

    • Yes it is! You simply have each ship type have a unique bit set when you are in it, make a different copy of the mission for each of those bits, and have the end of the mission change you back to the right ship accordingly. Easy, but very very time-consuming. Then again, some people will go to any lengths to set someone up a bomb.

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      "Insert witty quote here." - Thomas Castiglione

    • Quote

      Originally posted by Gul Banana:
      **a) The oütf resource is what you are after - make one of the effects of the outfit be "bomb". Or is it "delayed bomb"?

      🆒 In the mission accept bit set string, use the Cxxx or Exxx or Hxxx operators, where xxx is the shďp ID. C = keep current items (which is a good idea if one of them's this bomb). E = keep current items AND get default items of new ship. H = get items of new ship, lose all current items except for "persistent" (stays when change ship) ones.
      **

      Thanks, I've got the bomb thing now--or anomolous object as they say in the game. But as to 🆒: when I'm giving someone a ship they have to name it right? I can't figure out how to do that. ??
      Thanks, Den.

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    • Txxx
      See your NovaBible.

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      Moderator- (url="http://"http://www.AmbrosiaSW.com/cgi-bin/ubb/forumdisplay.cgi?action=topics&number;=9&SUBMIT;=Go")EV Developer's Corner(/url)
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    • In A.D. 2101, War was beginning

      Captain: What happened?!
      Engineer: Somebody set us up the bomb!

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      Nosumus Fortiolis Quad Volimus

    • "How to set a bomb"? Boy, there's a topic title sure to get you booted off a less forgiving webboard 🙂

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      When oppurtunity knocks, make lemonade!

      A confused wise man

    • Quote

      Originally posted by Coraxus:
      **In A.D. 2101, War was beginning

      Captain: What happened?!
      Engineer: Somebody set us up the bomb!

      **

      I was just about to post that!

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      Tim Morgan, Bitwise Baron
      (url="http://"http://lightningbolt.pair.com")Lightning Bolt Software(/url)
      Visit my site, (url="http://"http://home.jps.net/~ltningbolt/evo-tips")All the EV Override Tips You Could Possibly Want(/url).
      Current EV Projects: Forgotten Legacy, EVN Annotated Templates

    • Quote

      Originally posted by Syzygy:
      **I was just about to post that!
      **

      Shame on you, then. I'm sick of that line! 😛

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      Beware the substance '(url="http://"http://www.EVula.com/")e(/url)'

      (This message has been edited by Blackdog (edited 05-27-2002).)

    • (quote)Originally posted by Blackdog:
      **
      Shame on you, then. I'm sick of that line! 😄

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      (url="http://"http://www.mazca.com/")Mazca(/url)** , Moderator, EV Developer's Corner
      The one and only (url="http://"http://www.mazca.com/pr0n/legomazca.jpg")drunken kitchen leprechaun(/url)
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      (pipeline: he sucks™)

    • Heh. Didn't we all?

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      Moderator- (url="http://"http://www.AmbrosiaSW.com/cgi-bin/ubb/forumdisplay.cgi?action=topics&number;=9&SUBMIT;=Go")EV Developer's Corner(/url)
      All the good ways of saying pipeline sucks were already taken...
      (url="http://"http://www.ambrosiasw.com/cgi-bin/vftp/dl-redirect.pl/TheChallenge101.sea.bin?path=evn/plugins&file;=TheChallenge101.sea.bin")The Challenge(/url): A deadly test of skill and power (new version 1.0.2 coming soon)
      (url="http://"http://homepage.mac.com/mrxak/Haikus/haikus.html")The Haiku Archive(/url): Collected Works of the Rabid Haiku Generator

    • Ah, immature, schmimmature. It's good nostalgia.

      YATTA!

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      Tim Morgan, Bitwise Baron
      (url="http://"http://lightningbolt.pair.com")Lightning Bolt Software(/url)
      Visit my site, (url="http://"http://home.jps.net/~ltningbolt/evo-tips")All the EV Override Tips You Could Possibly Want(/url).
      Current EV Projects: Forgotten Legacy, EVN Annotated Templates

    • Quote

      Originally posted by Coraxus:
      **In A.D. 2101, War was beginning

      Captain: What happened?!
      Engineer: Somebody set us up the bomb!

      **

      That used to be my signature...

      Matrix

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      "Nothing is fool-proof to a sufficiently talented fool."

    • Ok, I guess we all had enough of bashing me about immaturity, just don't let this digress from Denizen's subject.

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      Nosumus Fortiolis Quad Volimus