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Originally posted by Gul Banana:
**a) The oütf resource is what you are after - make one of the effects of the outfit be "bomb". Or is it "delayed bomb"?
In the mission accept bit set string, use the Cxxx or Exxx or Hxxx operators, where xxx is the shďp ID. C = keep current items (which is a good idea if one of them's this bomb). E = keep current items AND get default items of new ship. H = get items of new ship, lose all current items except for "persistent" (stays when change ship) ones.
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Thanks, I've got the bomb thing now--or anomolous object as they say in the game. But as to : when I'm giving someone a ship they have to name it right? I can't figure out how to do that. ??
Thanks, Den.
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