I need help starting my plug-in career...can anyone out there tell me how to get started?
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I need help starting my plug-in career...can anyone out there tell me how to get started?
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A great start would be to download Res-Edit in the EV Utilities page. This is the better plug-in editor out there. Hard (a little) for beginners but I would still get this one. You could get EV-Edit (another plug-in editor) but it's buggy and does not work well with bigger plug-ins (even smaller ones).
To go along with Res-Edit you should get the Res-Edit Beginners guide (also downloadable on the EV Utilities page). This guide will help you get started and tell you what you need to make a plug-in. Oh yeah, and it also tells you how to make everything for a plug-in.
There you go. This should be a good start.
P.S. The beginners guide will tell you to download other stuff like Schmelta V (a mission editor), a 3D graphics editor (download Mechanisto: on utilities page too), the EV Bible (utilities page) and other stuff you can get from the utilities page.
Have you even tried Res-Edit? I don't know why you would use anything else (theres not much else anyway). If you ask everyone else (who knows their stuff about plug-ins) they would say Res-Edit is the way to go.
EV-Edit is a little easier to figure out but it sucks cuz it is buggy. And then your plugin is gonna suck too. Use Res-Edit and you can start easy with the info I gave you in the above reply.
P.S. No need to ask "How do you make a plug-in" you now know.
Missions are difficult even for experienced plug-in developers. I suggest using Shmelta-V. It crashes very rarely, and if you just back up regularly you have nothing to worry about. Don't bother using Shmelta for dude's and pers's, the Res way is easy anyway.
I would also recomend making a VERY small expansion plug first to practace. Make a new system, a planet and maybe a station, a new tech, a new ship, a new govt, and two or three missions. Test it until it is bug-free. Release it if you want, but remember the most important thing is the practace. It won't take too long, and you can gain valuble experience that you will NEED in a bigger plug.
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Dan! The food's gone!
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Originally posted by Lance:
**List of programs:
Res-Edit
Ev formula calc{For use with Res-edit}
Ev-Edit
Schmelta v
3D Programs
Mechanisto
Strata 3D
Pixels 3D
Clayscape 3D
Thats about all I use when i'm making a Plug.Go ahead and try some of your own though.
**
Most of those titles aren't on the (url="http://"http://www.AmbrosiaSW.com/games/evo/addons.html")http://www.AmbrosiaS...evo/addons.html(/url) page. Not even under utilities. Any Idea where to get them? Thanx.
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To each his own,
U-99
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Originally posted by U-99:
Most of those titles aren't on thehttp://www.AmbrosiaS...evo/addons.html page. Not even under utilities. Any Idea where to get them? Thanx.
Some may be in EV addons
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Quote
Originally posted by U-99:
**Most of those titles aren't on thehttp://www.AmbrosiaS...evo/addons.html page. Not even under utilities. Any Idea where to get them? Thanx.
**
Go to (url="http://"http://www.strata.com")www.strata.com(/url) to download Strata 3D.
i looked at the evo bible the other day and i couldn't understand a word they were saying! it was all jibberish and why does everything have those two little dots above it?
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If you get Resourcerer with the annotated templates then it's easier to use than ResEdit with it's templates, there's also an Annotated version of the EVO Bible if you are having trouble with the original one.
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hmm. Try Schmelta V first. Make a plug that adds a few missions. Then move on to bigger things. You should learn to do missions first.
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You should definitely use the ultimate EVO tool , EVO Developer's Map
(url="http://"http://members01.chello.se/warlordpontus/ev/")http://members01.che...rlordpontus/ev/(/url)
Awesome in functionality, very stable if you avoid the custom landscapes chooser.
Clayscape is at (url="http://"http://www.jarfish.com")www.jarfish.com(/url). Awesome in its own way, even on a slowish Mac.
Schmelta definitely for missions.
EVO Plug Checker is a must as well.
Despite what everyone says, EV-Edit is a good way of fleshing out a plug in the early stages. Back up often, though.
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M A R T I N T U R N E R
I just have to add that you should also pick up the ShipWrite prog that roger just released. It's still beta but it hasn't crashed on me yet and makes getting the graphics going much faster.
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I thank all of you for your suggestions, but I have a few more questions...
Where do I get mechanisto, schmelta v, ev formula calc, evo developers map, and the other stuff you guys have mentioned, its not under EVO addons or utilites.
Where do I get the ID numbers for the systems in evo and weapons and ships?
How do I import a graphic for a new ship/stellar/outfit that I am making?
If you guys could answer those questions asap your efforts will be greatly appreciated.
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Quote
Originally posted by da tiger 44:
**I thank all of you for your suggestions, but I have a few more questions...
Where do I get mechanisto, schmelta v, ev formula calc, evo developers map, and the other stuff you guys have mentioned, its not under EVO addons or utilites.**
try the EV addons page
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DeAdBoY-
your freindly drug addict
Quote
Originally posted by DeAdBoY:
**try the EV addons page
**
i said that i have already tried the evo addons page, any more suggestions?
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(This message has been edited by da tiger 44 (edited 08-21-2000).)
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Originally posted by da tiger 44:
**i said that i have already tried the evo addons page, any more suggestions?
**
EV, NOT EVO, two different things... different files... (url="http://"http://www.ambrosiasw.com/games/ev/addons.html")www.ambrosiasw.com/games/ev/addons.html(/url)
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DeAdBoY-
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