Ambrosia Garden Archive
    • Sea Giants can suck it. (Rant)


      Okay, I'm wandering around the area south of Fantrima, still fairly early in the game. I see this huge blue dog thing and take it down without too much trouble. Okay, not too bad, no worse than those Cyclops... Then I encounter a giant Frankenstein wearing a kilt, I stand my ground, prepared for a fight (shield up). He rushes toward me, and I, prepared for nearly anything, am instantly slain. I almost jump out of my swivel chair, and my heart skips a couple beats. Okay. Now I know to stay away from those dudes. I walk down pretty much the same path, but now I make an effort to avoid those giants. All of a sudden, one spots me. I run as fast as I can into unexplored territory. He gains on me, takes a swipe with his spike stick thing, and misses! I'm ecstatic! Then, when I think I'm in the clear, a large wall looms in front of me. I turn one way, but I get trapped. I turn around, to try the other direction, but it is too late. The giant gets close and "Ckkkggttt. Arrrrrg..." the game over screen fades in. Dammit. Screw this. I've got better stuff to do. Oh, no, not in real life. I decided to explore other parts of the game. Several missions and upgrades later (including triple my previous armor), I decide to explore south east of Fantrima. I find the Cyclops Coast, and the War axe Misery. I'm ready for anything, except maybe those giants. Exploring the South Coast, I find the Tunnel Entrance. I go in, but come right back out. Great, one more entrance to find. Some minotaurs have attacked me, and one more comes after me. I turn southwards to face him, and we battle. He hits, I block and hit, it is truely a sight to see. He was mine. Right before I could take my last swipe, a big, green, not so jolly giant rushes at me from behind. He is upon me, but I am still battling the minotaur. One swipe. I'm dead again. Sea giants can suck it.

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      Social correctness has traditionally had nothing whatever to do with reason, logic, or physics.
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      The Aftermath will soon be upon you. Be warned.

      (This message has been edited by Rawzer (edited 02-15-2003).)

    • Aye, sea giants are the toughest foe in the game, even tougher than

      SPOILERS AHEAD

      the Guardian. There are, however, ways to kill one.

      Option one: have over 200 health points, as a sea giant can do 200+ worth of damage in one blow, and have a supply of filters of healing (they restore 300 health points 100 at a time). I would advise a 1 handed sword (Dwarven Runic Sword) and a good shield to attack one, plus having the strongest armor you can afford.

      Option two: use the multitargeting bow sold in the Noghra (sp?) Village in Trinity. It is expensive, but you can run with it and shoot behind you.

      Option three: using spells expander and trinity, attack a sea giant using Moki or Wizard of War. If you don't know how to get either spell, then I'd tell you via e-mail. E-mailing Stark (how I found out how to get Wizard of War works as well). This is probably the easiest way, esp. if you use Moki.

      Option four: use tranquility (or whatever the spell is called that surrounds you with a protective (read: invulnerable) dome of armor) and fiery arrow. Note: This would require many, many magic potions.

      Good luck, and try to have many luck points when you attack a sea giant, because they may drop the best ring in the game, the Ring of Gods. It is rare, but they do drop them.

      Lit Nerd

      (This message has been edited by Lit Nerd (edited 02-15-2003).)

    • Personally I would wait until I had 300+ health to be safe not to mention 90 dexterity or so. Even with 500 health you run a risk of having a huge axe split your body into 2 pieces.

      : Moral of story, save before you attack them

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    • Other ways to be sea giants: great a plugin that adds a long range weapon with a range of 50 and 10,000 damage targeting all enemies. That should work fine. 🙂

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      CI-I@()s
      (url="http://"http://www.evula.org/cha0s/")The Homepage of Cha0s(/url)

    • A few tidbits on Sea Giants:

      Hps: 2000
      Damage: 100 - 300 hps PER hit

      The more armor you have the less damage you will take, and the higher your dexterity is the less you will be hit. Blocking also helps.

      Good luck Sea Giant hunting.

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    • Yes I've been wondering what exactly the following things effect:

      armor
      luck
      dexterity
      marksmanship
      strength
      wind protection

      I have good ideas, but I'm not exactly sure about them.

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      Social correctness has traditionally had nothing whatever to do with reason, logic, or physics.
      -Douglas Adams, Salmon of Doubt
      The Aftermath will soon be upon you. Be warned.

    • Quote

      Originally posted by Rawzer:
      **Yes I've been wondering what exactly the following things effect:

      armor
      luck
      dexterity
      marksmanship
      strength
      wind protection

      I have good ideas, but I'm not exactly sure about them.

      **

      I'm pretty sure about this, but not perfectly :

      Armor: affects damage taken when hit; more armor, less damage.

      Luck: Affects the items you find in stashes/dropped; more luck, better items/more gold

      Dexterity: Affects the likelyhood of hitting/being hit by your enemy.

      Marksmanship: Same as dexterity, except works with ranged weapons.

      Strength: Increases damage done per blow.

      Wind protection: Huh? If you're thinking of the Ring of Wind, it increases your speed, allowing you to walk faster.

      As far as I knw/remember, thats what those stats do.

      MickyBIs

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      Who is John Galt?
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    • Quote

      Originally posted by Rawzer:
      **Yes I've been wondering what exactly the following things effect:

      armor
      luck
      dexterity
      marksmanship
      strength
      wind protection

      I have good ideas, but I'm not exactly sure about them.
      **

      Armor diminishes the damage done by enemy blows, I think.
      Luck increases your luck. Bad guys are then more likely to drop better stuff.
      I think Dexterity makes you bob and weave better, so that the bad guys can hit you less often.
      Marksmanship makes you hit the bad guys more often.
      Strength makes you strong, like bull. A strength over a certain level (15? something like that) means that for each point above that one, you can do an extra point of damage with your weapons. Some one will know the exact number.
      I have never heard of wind protection, but mind protection prevents bad guys from messing with your mind....

      Lit Nerd

    • Holy cow, it is Mind Protection... I've been reading it wrong this whole time. I was afraid of the Plains of Endless Wind for the longest time...

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      Social correctness has traditionally had nothing whatever to do with reason, logic, or physics.
      -Douglas Adams, Salmon of Doubt
      The Aftermath will soon be upon you. Be warned.

    • Armor: Reduces the damage you take when an attack connects.

      Luck: Increases your chances of getting goodies from slain enemies, rock piles, treasure chests, etc. Also increases your frequency of critical hits in combat. (Damage from critical hits is not reduced by armor.)

      Dexterity: Increases your chance of hitting in combat as well as your chance of not being hit in combat. Affects both melee (hand-to-hand) and ranged combat.

      Marksmanship: Increases your chance of hitting in combat as well as your chance of not being hit. Only affects ranged attacks.

      Strength: For each point above 15, add +1 to your attack damage.

      Mind protection: Protects against mind attacks (primarily from mindhunters - are there any other enemies that attack this way?)

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      I don't know what I'm talking about.
      Oh no, here comes another learning experience.

    • Quote

      Originally posted by MickyBIs:
      **I'm pretty sure about this, but not perfectly :

      Armor: affects damage taken when hit; more armor, less damage.

      Luck: Affects the items you find in stashes/dropped; more luck, better items/more gold

      Dexterity: Affects the likelyhood of hitting/being hit by your enemy.

      Marksmanship: Same as dexterity, except works with ranged weapons.

      Strength: Increases damage done per blow.

      Wind protection: Huh? If you're thinking of the Ring of Wind, it increases your speed, allowing you to walk faster.

      As far as I knw/remember, thats what those stats do.

      MickyBIs

      **

      Mind protection = Protection against fire damage

      Luck = When character strikes his opponent game picks random number between
      0 and 100.If this number is equal or less to attackers luck, it will make critical hit
      (targets armor is useless).

      Armor = This is very long so I dont write it here.

      You can find all statistic information from coldstones user manual.

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      KJK
      -------------------------------
      Karel
      Johannes

    • Quote

      Originally posted by Glenn:
      **

      Luck: Increases your chances of getting goodies from slain enemies, rock piles, treasure chests, etc. Also increases your frequency of critical hits in combat. (Damage from critical hits is not reduced by armor.)

      **

      Luck doesn´t matter in goodies, and mind protection is protection agains´t fire.

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      KJK
      -------------------------------
      Karel
      Johannes

    • Quote

      Originally posted by KJK:
      Mind protection = Protection against fire damage

      Glenn was correct on this, i.e. protection against mind hunters.

      Quote

      Originally posted by KJK:
      You can find all statistic information from coldstones user manual.

      Unfortunately, the user manual is not accurate. I trust those who have played the game extensively far more than I trust the user manual. ~RD

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    • Quote

      Originally posted by Rubber Ducky:
      **Unfortunately, the user manual is not accurate. I trust those who have played the game extensively far more than I trust the user manual. ~RD

      **

      This is from coldstones user manual:
      "Note: Again ,the resisance names are for you reference only.You can them whatever you want. Pillars of Garendall, for example, uses the fire resistance as
      "MInd protection" and chemical resistance "undead protection"

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      KJK
      -------------------------------
      Karel
      Johannes Kaurila

    • Quote

      Originally posted by KJK:
      **This is from coldstones user manual:
      "Note: Again ,the resisance names are for you reference only.You can them whatever you want. Pillars of Garendall, for example, uses the fire resistance as
      "MInd protection" and chemical resistance "undead protection" **

      Correct. And the keyword is "as."

      A word is just a word so that the computer can differentiate. In PoG there is no fire damage nor chemical damage; only mind and undead damage. Thus this is what they are. If you create a new game with Coldstone you can have "boil damage" and "rat fart damage" and this will be what they are.

      But saying that "Undead protection" saves you from chemical damage is a misnomer, as there is no chemical damage in PoG. It's all undead thus you should utilize the same phraseology. 🙂

      Also, luck does indeed aid in the collection of goodies. If you don't believe it, go out and kill a goblin when you have 100+ luck. You'll be amazed at what they drop compared to when you have 10 luck.

      The manual is not 100% accurate(nor does it have a smiley face on the cover...).

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    • The Coldstone user manual describes what things happen automatically via the Coldstone engine. Any game made with Coldstone will, for example, use luck to contribute to critical hits. However, it is quite possible to add additional functionality to your own game. PoG, for instance, added in the "luck boosts goodies" feature - it's not a Coldstone Game Engine feature, but it is a PoG feature.

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      I don't know what I'm talking about.
      Oh no, here comes another learning experience.