Ambrosia Garden Archive
    • The general formula for damage (With rounding) should be as follows:

      e = energy damage
      m = mass damage
      t = length of time being fired (In seconds)
      r = reload time (In fractions of a second)
      n = number of turrets (Do each weäp separately and add the results together)
      d = total damage

      Energy damage: d=n((e+m/2)(rt))
      Mass damage: d=n((m+e/2)(rt))
      (Note that brackets mean truncation and serve as parenthesis)

      Let's assume we're firing 4 Neutron Turrets over 10 secs:

      • vs. Shields:
        d=4((25+10/2)(0.833•10))
        d=4(30(8.33))
        d=4(249.9)
        d=1000

      • vs. Armor:
        d=4((10+25/2)(0.833•10))
        d=4(22.5(8.33))
        d=4(187.425)
        d=748

      (Note that this formula assumes that all of the shots fired hit. I will try to get a formula that takes hit ratio into account.)

      Any questions?

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      (This message has been edited by goomeister (edited 11-21-2000).)

    • To Asc:

      Your formula is correct. Your calculations on the Em. turret and Blaze turret are also correct. However, please check you calculation of the Neutron and Phase turrets.

      Neutron S: 275 Phase: S 381.25
      A: 162.5 A 118.75

      I have done these calculations on my ships for quite a while and this is my figures on those turrets in question. If you have any questions just email at jdb3059@unix.tamu.edu
      These calculations imply that all shots hit.

    • Quote

      Originally posted by Jubee on Diff Com:
      **To Asc:

      Your formula is correct. Your calculations on the Em. turret and Blaze turret are also correct. However, please check you calculation of the Neutron and Phase turrets.

      Neutron S: 275 Phase: S 381.25
      A: 162.5 A 118.75

      I have done these calculations on my ships for quite a while and this is my figures on those turrets in question. If you have any questions just email at jdb3059@unix.tamu.edu
      These calculations imply that all shots hit.**

      I am playing a slightly modified version of EVO, and it is possible that I may have changed either the damage or the reload, but it's more likely that I just made a Stupid Mistake.

      But as long as my equation is ok, I'll make a program to calculate mass and armor damage, and post the link to download it in this Topic tomorrow.

      BTW: what do you think of a "Reign of the Azgardi" Plug-in? I'm thinking that it would continue the Azgardi missions, so you steal a Neutron Cannon from the Voinians and take it back to the Azgardi, and they minutarise it and make it fire more quickly, and also make it a Swivel Cannon so it's easier to aim. Then they put it on all the Enhanced Azdaras and conquor the Emalagha, destroying the Voinians shortly afterward. Then they kill the humans and Miranu, before destroying the other strands, who make some type of a counter-weapon and steal shield generators from the Azgardi, so they can actually put up some resistange.

      Asc

    • sorry about the bad spelling, but I have to hurry

      Asc

    • Quote

      Originally posted by FreakOfNature:
      **Well, in my opinion the title should be Flatulence's "On Turrets". So far as I know, Thomas Malthus didn't write anything about turreted weapons in EVO; he did, however, write "On Population."
      I generally tell my browser not to accept cookies....
      **

      Ouuuh. Some education.
      I decided to opt out on that, just to see who was going to go for the chocolate chips.

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    • Quote

      Originally posted by Asc:
      **I am playing a slightly modified version of EVO, and it is possible that I may have changed either the damage or the reload, but it's more likely that I just made a Stupid Mistake.

      But as long as my equation is ok, I'll make a program to calculate mass and armor damage, and post the link to download it in this Topic tomorrow.

      BTW: what do you think of a "Reign of the Azgardi" Plug-in? I'm thinking that it would continue the Azgardi missions, so you steal a Neutron Cannon from the Voinians and take it back to the Azgardi, and they minutarise it and make it fire more quickly, and also make it a Swivel Cannon so it's easier to aim. Then they put it on all the Enhanced Azdaras and conquor the Emalagha, destroying the Voinians shortly afterward. Then they kill the humans and Miranu, before destroying the other strands, who make some type of a counter-weapon and steal shield generators from the Azgardi, so they can actually put up some resistange.

      Asc**

      Well, have you all worked out your equations and calculations already?
      Just take the fun out of a game and stop trying things out. Sit there with your tables and ResEdits and drive everyone to desperation.
      - Yawn - (big one)

      ------------------

    • Quote

      Originally posted by Asc:
      **I am playing a slightly modified version of EVO, and it is possible that I may have changed either the damage or the reload, but it's more likely that I just made a Stupid Mistake.

      But as long as my equation is ok, I'll make a program to calculate mass and armor damage, and post the link to download it in this Topic tomorrow.

      BTW: what do you think of a "Reign of the Azgardi" Plug-in? I'm thinking that it would continue the Azgardi missions, so you steal a Neutron Cannon from the Voinians and take it back to the Azgardi, and they minutarise it and make it fire more quickly, and also make it a Swivel Cannon so it's easier to aim. Then they put it on all the Enhanced Azdaras and conquor the Emalagha, destroying the Voinians shortly afterward. Then they kill the humans and Miranu, before destroying the other strands, who make some type of a counter-weapon and steal shield generators from the Azgardi, so they can actually put up some resistange.

      Asc**

      Why would the Aggies take over the Emalgha first? Every single other possible race in the entire game is between the Aggies and the Emalgha.....

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    • Quote

      Originally posted by Flatulence:
      **Ohh... right, I said, "you want a freakin cookie or something"?

      I guess that was random. No connection should be made between yummy yummy cookies and my very-unyummy webpage.

      **

      OK, I get it now. But I've already been conditioned to recoil in horror every time you mention the word "cookie".

      Quote

      Originally posted by Asc:
      BTW: what do you think of a "Reign of the Azgardi" Plug-in? I'm thinking that it would continue the Azgardi missions, so you steal a Neutron Cannon from the Voinians and take it back to the Azgardi, and they minutarise it and make it fire more quickly, and also make it a Swivel Cannon so it's easier to aim. Then they put it on all the Enhanced Azdaras and conquor the Emalagha, destroying the Voinians shortly afterward. Then they kill the humans and Miranu, before destroying the other strands, who make some type of a counter-weapon and steal shield generators from the Azgardi, so they can actually put up some resistange.

      Great idea. Two comments though: first, it's spelled "Azdgari". Second, like Flatty said, why not the Igadzra or Zidagar first? They're closer, and the Azdgari hate them more...

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    • I think you guys misunderstand why I like the Blaze. I use more of a swooping technique where I rush in with my afterburner and Turrets blazing (no pun intended). The spray works more with that kinda of technique. The neutron cannons are too slow for this and don't do as much damage. Again this is only for Voinians. Also again, the neutron's weight screws up my whole outlay of my ship. I have it so that everything fits perfect and I have no extra tons left. If I put in neutrons, I would only have three or so turrets instead of 5. That's why I think Blaze is good (at least for me) for Voinians :).

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    • I like Blaze and Phase and sometimes Elmalgian ones.

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    • Quote

      Originally posted by Flatulence:
      **Why would the Aggies take over the Emalgha first? Every single other possible race in the entire game is between the Aggies and the Emalgha.....
      **

      It makes sense of you think about it for a while. They haven't been too successful against the other Strands, and need a larger resource base. This means that they need someone east to conquor, and the voinians just can't kill Azdaras(their shields recharge far too quickly) so, then, with all the Voinians territory taken, they move towards the center of the galaxy from either side, so the other Strands have to fight on more than one front, causing their resources to be spread too thinly(sp) to put up much resistance.

      And sorry for the new Stupid Mistake with my misspelling of Azdgari

      Quote

      Originally posted by Galactic Punk:
      **
      Well, have you all worked out your equations and calculations already?
      Just take the fun out of a game and stop trying things out. Sit there with your tables and ResEdits and drive everyone to desperation.
      - Yawn - (big one)
      **

      This isn't quite coherent(sp) why would everyone be driven to desperation? No one is makeing anyone else read this...... and yes, I've worked out all my equations and calculations already.

      Asc

    • i think that neutron turrets dish out the most damage against larger ships, and the cannons work well against fighters if your ship is nimble.

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    • Quote

      Originally posted by Asc:
      It makes sense of you think about it for a while. They haven't been too successful against the other Strands, and need a larger resource base. This means that they
      need someone east to conquor, and the voinians just can't kill Azdaras(their shields recharge far too quickly) so, then, with all the Voinians territory taken, they
      move towards the center of the galaxy from either side, so the other Strands have to fight on more than one front, causing their resources to be spread too
      thinly(sp) to put up much resistance.
      Asc

      What're you talking about? They've been doing poorly against the other strands??? Since when?

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    • Flatulence he is just wacked, don't listen to him... 🙂 hehe

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    • Okay, I think I've got an accurate formula:

      e = energy damage
      m = mass damage
      t = length of time being fired
      r = rate of fire
      n = number of weäps
      h = hit ratio expressed as a multiple of 1/100 (ie, 67% = 67/100)
      d = total damage

      The formulas are (Remember: brackets represent truncation and act like parenthesis):

      • vs. Shields:
        d=((n((e+m/2)(rt)))h)

      • vs. Armor:
        d=((n((m+e/2)(rt)))h)

      Let's fire 4 Neutron Turrets over 10 secs w/ an 80% hit ratio.

      • vs. Shields:
        d=((4((25+10/2)(0.833•10)))80/100)
        d=((4((30)(8.33)))8/10)
        d=((4((249.9)))8/10)
        d=((996)8/10)
        d=(7,968/10)
        d=796

      • vs. Armor:
        d=((4((10+25/2)(0.833•10)))80/100)
        d=((4((22.5)(8.33)))8/10)
        d=((4((187.425)))8/10)
        d=((748)8/10)
        d=(5,984/10)
        d=598

      Please notify me if I did something wrong. I want to correct any mistakes ASAP.

      ------------------
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    • Quote

      Originally posted by Flatulence:
      **What're you talking about? They've been doing poorly against the other strands??? Since when?
      **

      The Strand War is OLD. Just visit the Strandles worlds, and one of thew was colonised by a group who left the Strands because of the war. It also implies that it was a LONG time ago (I don't remember the exact quote, but think centuries).

      Also, they haven't been doing poorly against the other strands, they just haven't been doing any better than the others (to there is a long war). With better weapons and more resources, they could crush the others easily, hence ROTA

      Asc

    • Well, that's the point, they're not doing better or worse. The point of EVO is to destabilize the strand war.....

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    • Anyway, back on topic.... I gave the 1, 1, 1, 1 a test spin.... and I must say, it sucked. Simply and plainly, it sucked. I then went with 2 blazes, 1 phase, 1 neutron.... it sucked too. 2 phase and 2 blaze was decent, but still didnt have the firepower I needed. And then.... 2 neutron and 2 blaze is actually kinda nice, but once again, I long for firepower.... and there I was, back with 4 neutrons. I guess I can't step out of my shell 😄

      ------------------
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    • Congrats! You have just discovered what everyone(or at least I have) know for a long while! Don't mix turrets! Each turret has a completely different style.

      Neutron: slow, powerful, precise, heavy
      Phase: fast, anti-shield, precise, light
      Blaze: fast, medium power, sloppy, light
      Emalgha: slow, anti-armor, kinda sloppy, heavy

      It sounds like a good idea to mix them to get rid of the cons by making it up with the pros, but you just end up with some sloppy, misguided, blast that barely does any damage. You basicly just get all the cons. To get the full effect of a certain turret/cannon, you have to have at least 2 of it. The best way is to just stock-pile on one turret, getting the full effect on a ceratin ship. Besides, you probably don't need half Emalgha, half Phase in either Crescent or Voinian space. It just isn't as effective as a whole of one or the other :D.

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    • Well thanks. I feel very smart now. That's rather kind of you.

      How is the emalgha turret less sloppy than blaze?

      Back to the original post... anyway, for ****s and giggles, I've started to re-do the whole Voinian string, (normal game, ROTV, ROTVII) and I found that neutron turrets are pointless for it... so, I've gone back to phase once again... which leaves me with a LOT of space, but no secondary. I hate normal rockets, and everything else is too hard to get reloads for. Damn voinians 😄

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