Ok, i'm back...
Having a secret Base on an uninhabited world-
Maybe possible through missions, but you wouldn't be able to choose where it was or anything.
Give escorts more advanced instructions (MH Freighter, you go here, buy x tons of this, go sell it here, and meet me back at here)-
Once again- awesome idea, but there is no way to do that with a plug-in. That's for the guys at Ambrosia who are coding EV3
3/4 Graphics Persecptive-
That does look awesome, but whoever that was had a good point - it would make our(plug-in developers) job a ton harder.
Showing percent of armor left-
That i can do, if everryone thinks it's a good idea
Radiation Beam-
Sorry to have to say this so much, but that one's also for the Ambrosia crew.
And one more imposibility- there is no way that the graphic of a ship can change during battle or any other activity. That's a great idea for Ambrosia.
Now i have a lot of ideas i came up with myself. Most are minor changes that would imporve the game
*Bounty Hunters and Derelict Decoys will appear in Renegade infested North tip/South Tip areas, not just north of the Proxime Nebula
*Heavy Fighters and mid-sized trading vessals will have afterburners
*Any ships that are intended to be in combat zones will come with escape pods
*The captins of Freeport will always protect that system(they will always appear there)
*Things in the galaxy will change without you doing anything that has anything to do with them
*More fleets, persons(S.S. Sparky, etc.), disasters, etc.
*Make persons that are called thier ship name, the only difference is they have a few differend weapons (just a loop-hole i found so ships will not always have thier standard weapons)
*Mercenaries will appear anywhere where there are Renegades
*Emagara Cannon/Truuent uses ammo(shells would only be 1-2 credits each and weigh nothing)
*Make a few strings of missions that the player has to look for (hidden strings)
*Bases that are devoted to scientific reasearch each have a few unique outfits that only they sell
*Freight Curiors appear in UE space on thier way either to or back from the Voinian frontier
*The council has more than one ship partoling the galaxy
*You can run a few misc errends for the council - but they just pay you and they never tell you anything about why you're doing them
*A fake ID would give you a clean record across the galaxy, not just in a little part of it
*Turrents don't take up gun slots
*The Nadir's transponder code will appear as "Outcast", not "Renegade"
*The Nadir appears in ind. systems prior to his destruction
*Strandless Milita uses Aradas too, and Lizaras, but the last one is rare.
*Once you're working for the UE government, you can ocasionally take missions fom other departments(UE Search and rescue, UE exploration)
Ok, i guess that's enough for now. But still, keep the ideas coming! The more the better!
------------------