It's interesting how much of this stuff you are talking about are already features in EVO 1.0.2.
Gildor made some very good points, but I have more:
outfits with multiple attributes
In EVO 1.0.2, they can have two attributes
RCS upgrades should NOT require you to change the hull shape, as there's no air for it to matter in space. it should not even be mentioned
Come on! It's just a description. It's not like you have to press some (manually change the hull shape) button! It's not realistic, sure, but not much of EVO is.
like the smoke trails on missiles! I can't see a thing with 500 missiels going!
You CAN turn off smoke trails in the prefrences menu.
Along with #3, you could have it so the plug designer provides the ship's mass and a thrust . Then when you add more weapons/cargo, you, umm, speed up slower (accelerate less rapidly, I guess)
Go ahead. Just set an outfit, which, for every ton of mass it adds, has a second attribute which takes away 5 (or so) units of thrust.
Computer controlled landing/Manual Landings
It's really not hard. Just press Autopilot and accelerate towards the planet, then when you get close reverse direction and slowly accelerate as you come nearer to the planet. Computer control would probably just make a mess of things (i.e. as your ship draws close to the planet, you get his with a high impact missle which takes you away from the planet. Computer fails to notice and tries to land repeatedly in outerspace).
You can increase the size of the crew beyond what came with your ship, but with a sacrifice to cargo space.
Give marines mass.
Render the ships from a 3/4 perspective, not a top-down one.
From the screenshot of EV3 rendering capabilities, which shows a non-EVO ship, it looks like they will be rendered from a 3/4 perspective. (just a guess)
Give us a reading of how much armor the other ships have left.
Possible in EVO 1.0.2, just not implemented.
Perhaps a motion-blur for fast-moving ships
Motion blurs are caused by cameras with slow shutter speeds and by the slow "shutter speed" of the human eye. Since EVO/EV3 has a slower "frame rate" than real life (i.e. 20 or so fps as compared to infinite "frames" per second), the motion blur must be artificially rendered and could be quite processor intensive for slower Macs.
Bounty Hunters will appear in Renegade infested North tip/South Tip areas, not just north of the Proxime Nebula
Bounty Hunters are glad to frag you anywhere in the galaxy in EVO 1.0.2, thank you very much.
Any ships that are intended to be in combat zones will come with escape pods
Ships can come with outfits in EVO 1.0.2
The captins of Freeport will always protect that system(they will always appear there)
With EVO 1.0.2, you can have ship always appear in a certain system.
More fleets, persons(S.S. Sparky, etc.), disasters, etc.
You don't need EV3 for that.
Make a few strings of missions that the player has to look for (hidden strings)
Plugin designers for EVO don't HAVE to make their strings blindingly obvious.
Bases that are devoted to scientific reasearch each have a few unique outfits that only they sell
Use SpecialTech.
The council has more than one ship partoling the galaxy
Do it with Përs in EVO 1.0.2
***You can run a few misc errends for the council - but they just pay you and they never tell you anything about why you're doing them
*A fake ID would give you a clean record across the galaxy, not just in a little part of it
*Turrents don't take up gun slots
*The Nadir's transponder code will appear as "Outcast", not "Renegade"
*The Nadir appears in ind. systems prior to his destruction
*Strandless Milita uses Aradas too, and Lizaras, but the last one is rare.
Once you're working for the UE government, you can ocasionally take missions fom other departments(UE Search and rescue, UE exploration)*
All of this stuff is possible in EVO 1.0.2. All you need is a plug-in to make 'em.
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Zacha K
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