- What's your favourite aspect about PoG.
Nonlinearity. Stark Bledfast stated it well. I too love multiple solutions.
Also, I loved the tunnels. Good transportation is vital in such a large gameworld and this method encouraged exploration while fitting nicely with the feel of the story.
- What's your least favourite? Why?
The square by square version of the world. I realize that this is pretty fundamental to the game and that it allows for many of the games strengths (ie the size and depth of the game world), but I found that the little pauses for loading the next screen interfered with the flow of play. The square by square design also leads to some unfortunate game play anomalies; not the least of which is attacking a monster to the end of a board and being kicked over to another screen. 2 seconds later, when you return, all those monsters are right back in place. It's a hack and slash fest game, so killing them again isn't a big deal - it just breaks the illusion a bit more.
I actually have some naive suggestions to address the issue. I'm no programmer, but it seems that if the game were multithreaded, the levels could load as you approached the border of a map. Another possibility is that the levels could be loaded in groups of 9 - a 3x3 grid with the character in the middle square. This would effectively preload any possible 'square' one went to next. The 3 x 3 square would then load in the background over a slower period of time and allow seemless play. As long as the loading took less time than a walk across a screen, there woud be no waiting! Again, this is a naive suggestion from a non-programmer, so if it seems implausible then it probably is.
- Is there something you think should have been skipped when designing PoG. What and Why?
no.
- Is there something you think was left out? What?
I would have loved to see character graphics that and animations that matched my character. Even having a portrait with the right armor et al on the stat screen would have been nice.
An on-screen version of the map would have been GREAT.