Ambrosia Garden Archive
    • I would like to beta please.

      Also, if it's going to be aomething like EV or EVO, are you ging to implement hyperspace? If so, how? And, what are you using to edit the code? Thanks in advance.

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      From Left Hand Phoenix of the AWL
      (url="http://"http://www.awl.cjb.net/")http://www.awl.cjb.net/(/url)
      Halo, Homeworld, Diablo II, Terminus.

    • I'm in for beta testing too.

      Will you add 'bot' support? A built in computer AI to add single player to the game would allow for a much better game. Keep up the good work!

      -Eytee

    • Quote

      Originally posted by Phoenix155:
      **I would like to beta please.

      Also, if it's going to be aomething like EV or EVO, are you ging to implement hyperspace? **

      Yes. You use your own fuel to 'bend time/space' for you and your escorts. -All I'll say 😃

      **

      Quote

      If so, how? And, what are you using to edit the code? Thanks in advance.

      **

    • When can we see a real website for this project, or more screenshots (I noticed you hinting about how cool a fight between a UE Cruiser and Vonian Dreadnought looked....)? Or a public release of your early-development game (beta)?

      EV-3D may not be far offf...

      -Eytee

    • Hey, if you need a friendly 'starving-artist' to create some 3DMFs for ships, or if you need interface art, I'm your man.

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      "Do or do not. There is no try."
      -Yoda

    • Wow, that sounds really sweet!

      (BTW, I am liekly going to be asking questions a lot. Hope you don't mind. Of course, if you do, I'll stop.)

      Are you planning to implement ALL of the systems in EVO? You might want some help for that!

      How are you going to make landing on planets work? Perhaps you could have them all have "relay stations" in orbit around them.

      How many escorts are you going to allow in the game?

      And, finally: May I please help beta or alpha test? Thank you.

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      From Left Hand Phoenix of the AWL
      (url="http://"http://www.awl.cjb.net/")http://www.awl.cjb.net/(/url)
      Halo, Homeworld, Diablo II, Terminus.

    • Didn't know I had more questions:

      (QUOTE)Originally posted by Phoenix155:
      (B)Wow, that sounds really sweet!

      Are you planning to implement ALL of the systems in EVO? You might want some help for that!

      ---No, a totally knew scenario. I am still deciding whether or not to have several huge single path plots (kinda like Starcraft) or whether or not allowing the user to choose tons of different missions, with multiple mission strings.

      How are you going to make landing on planets work? Perhaps you could have them all have "relay stations" in orbit around them.

      ---Heh, I wonder where you park a Dreadnought in EVO. Right now I just hit a buttion to bring up the spaceport... where you change ships. I may have something similiar in the final version

      How many escorts are you going to allow in the game?
      ---9

      And, finally: May I please help beta or alpha test? Thank you.
      ---Mmmmmmmmm, I have no idea how I am going to do testing. When I make it that far, I'll worry about it then 😉

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      tear it down / AIM: G2uidehatr

    • the first thing i did when i saw the UE carrier was start screaming with joy and slapping myself...until i hit my sunburn 😉

      im in for beta testing, unfortunatley i cant do much else...i have virtually no experience programming.

      beta test me though! yes yes yes we wants to be a beta tester for masters new game, we wants it precious, yesss....

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    • WOW!!!!!!!!!!!!!!!!

      KEEP WORKING!!!!! When will you finish it?

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    • Thanks for answering those questions...I have some more...do you mind if I ask them? And may we (meaning everyone interested) make suggestions?

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      From Left Hand Phoenix of the AWL
      (url="http://"http://www.awl.cjb.net/")http://www.awl.cjb.net/(/url)
      (url="http://"http://www.saturn.spaceports.com/~awl/halo/index.html")Halo(/url), (url="http://"http://www.saturn.spaceports.com/~awl/home.html/")Homeworld(/url), (url="http://"http://www.saturn.spaceports.com/~awl/d2/index.html")Diablo II(/url), (url="http://"http://www.saturn.spaceports.com/~awl/terminus/termhome.html")Terminus(/url).

      (This message has been edited by Phoenix155 (edited 07-13-2000).)

    • yeah, lets give suggestions on how the engine should be done first though. who has played termanius? maybe try redoing the engine so that it uses real newtonian physics. i mean, whats EV without monty python 😄

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    • oh yes, for capital ships with turrets: have a sensor that simply goes beep when target ship is in turret range. as for fighters, depending on the location of the fighter bay, have the fighter fly out over or under the bridge. for example, with a UE carrier, the fighter bay is directly behind the bridge, and you are in the bridge, so it would only make sense for the fighters to fly under the bridge...i guess 🙂

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    • Can I be a beta tester?

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      "Not an Electric Sausage"- Marvin

      "Happiness is a warm gun"-John Lennon

      I am a proud member of Dogbert's New Ruling Class

    • Quote

      Originally posted by Phoenix155:
      **Thanks for answering those questions...I have some more...do you mind if I ask them? And may we (meaning everyone interested) make suggestions?
      **

      Go right ahead...

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      tear it down / AIM: G2uidehatr

    • Quote

      Originally posted by Whurp:
      **oh yes, for capital ships with turrets: have a sensor that simply goes beep when target ship is in turret range. as for fighters, depending on the location of the fighter bay, have the fighter fly out over or under the bridge. for example, with a UE carrier, the fighter bay is directly behind the bridge, and you are in the bridge, so it would only make sense for the fighters to fly under the bridge...i guess:)
      **

      Heh, I've been playing alot of flight simulators. The knowledge needed to fly a jet fighter plane is alot more than knowing up-down-left-right, shot and change second weapon. I hope to make the Exobattle "space-simulator" much more complex. Not just a few controls and short-range missles that can not be 'decoyed'.

      Each part of the ship will have turret, gun and fighter bay "spots". I do not know how many different kinds of "spots" there will be as of yet.

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      tear it down / AIM: G2uidehatr

    • play terminus to find out what real space combat is like 🙂

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    • Quote

      Originally posted by Whurp:
      **play terminus to find out what real space combat is like:)
      **

      Man, you know what totally sucks? I bought Terminus the day it came out, but I haven't been able to play it because my computer has a faulty logic board and I am not allowed to play games on my Dad's computer. I have to wait now until I can get a new computer! (It's too expensive to replace the board. Might as well just get a new comp, you know?)

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      From Left Hand Phoenix of the AWL
      (url="http://"http://www.awl.cjb.net/")http://www.awl.cjb.net/(/url)
      (url="http://"http://www.saturn.spaceports.com/~awl/halo/index.html")Halo(/url), (url="http://"http://www.saturn.spaceports.com/~awl/home.html")Homeworld(/url), (url="http://"http://www.saturn.spaceports.com/~awl/d2/index.html")Diablo II(/url), (url="http://"http://www.saturn.spaceports.com/~awl/terminus/termhome.html")Terminus(/url).

    • Quote

      Originally posted by Soviet mikee:
      **Heh, I've been playing alot of flight simulators. The knowledge needed to fly a jet fighter plane is alot more than knowing up-down-left-right, shot and change second weapon. I hope to make the Exobattle "space-simulator" much more complex. Not just a few controls and short-range missles that can not be 'decoyed'.

      Each part of the ship will have turret, gun and fighter bay "spots". I do not know how many different kinds of "spots" there will be as of yet.
      **

      Oh, kinda like Starbound 2, eh?

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      Confucius say: "Man who stand on toilet, is high on pot."

    • What type of physics model do you plan to implement? Is newtonian feasible?

      Could wormholes be added? (Perhaps through the same way as hyperspace, but inside or near a graphic. By inside I mean have the person's ship go near the graphic, then hyperspace them "inside" somehow, fly a certain distance, then be hyperspaced out near another wormhole graphic,in another part of space for no fuel consumption.) How's that sound?

      MY FIRST "DEMAND"!!! 😉 😉

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      From Left Hand Phoenix of the AWL
      (url="http://"http://www.awl.cjb.net/")http://www.awl.cjb.net/(/url)
      (url="http://"http://www.saturn.spaceports.com/~awl/halo/index.html")Halo(/url), (url="http://"http://www.saturn.spaceports.com/~awl/home.html")Homeworld(/url), (url="http://"http://www.saturn.spaceports.com/~awl/d2/index.html")Diablo II(/url), (url="http://"http://www.saturn.spaceports.com/~awl/terminus/termhome.html")Terminus(/url).

    • You said you had more screenshots coming, -x-. Where are they?

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      "Let's do this!"
      -Styth
      Titan A.E.