Ambrosia Garden Archive
    • Experience...


      Is there an experience cap or does it become just absurd to go up a level? Cythera was like that, it just became impossible to go up a level.

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      Experience is the hardest teacher, she gives the test first and the lesson after.

    • Quote

      Originally posted by Cody:
      **Is there an experience cap or does it become just absurd to go up a level? Cythera was like that, it just became impossible to go up a level.

      **

      It just goes on and on and on, Im at L26 right now and still need another 10mil xp to get to L27, and I already have 14mil xp overall, so it gets a bit absurd

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      neee-wom!

    • Exactly. There's no set cap that we know of, but AAC, and some of us betatesters have been getting to what could be described as "A Lot".

      Anatole

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      --The newbie hater--
      Blood, waves, triumph. Blood, anger, lust, greed, blood. The First Antigan was born of such sin, into such sin. He saw sin, saw life, saw hope. He was Imbued with the power, the idea, the strength he would need to lead his people to absolute rule. Resurrected power, long forgotten on the torn and shattered Earth. Almighty lord, Nasher Degy, awoke, and prepared his elite power for use on his hated opponents. Almighty First, just like that. - Antigan Codex, Book of Antigan. 1:1

    • How are the experience values for each opponent determined?
      For example, giants give you 3000XP, while minotaurs give you 1500XP. I think the average giant is a lot tougher than 2 minotuars.

      Tom

    • I've noticed an interesting anomaly in how experience is given. It looks like if you fight a creature and hurt it enough to make it run away, you will get the experience for killing it (you have to let it flee off the screen and wait a second). Afterwards, you can track it down again and get more experience points for killing the wounded beast. Double the flavor, double the fun! Can anyone confirm this?

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    • Quote

      Originally posted by gluboski:
      **I've noticed an interesting anomaly in how experience is given. It looks like if you fight a creature and hurt it enough to make it run away, you will get the experience for killing it (you have to let it flee off the screen and wait a second). Afterwards, you can track it down again and get more experience points for killing the wounded beast. Double the flavor, double the fun! Can anyone confirm this?

      **

      What happened most likely is that there were mutiple monsters on screen, you killed 1 or 2 and the last one fled, after there were no more monsters near, It then adds up all XP from all kills that were on screen.

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      neee-wom!