Ambrosia Garden Archive
    • Tricky dude/fleet question


      From the EVO Bible (Included with 1.0.2)

      "Fleets can also be made to appear by including them in dude resources. "

      Then later on...

      "Note: When setting up misn resources, you shouldn't make reference to a dude resource which contains pointers to fleets, as this will cause Override to behave strangely. Use only normal, single-ship dude resources in missions."

      What I'm curious to know is how exactly do you include a fleet in a dude resource? How is this done (With ResEdit)? How do you make a dude with pointers to a fleet?

      I remember hearing something about this, something like... typing in the negative of the fleet resource in the dude resource... but I can't remember. Anyone refresh me?

      SD

    • Quote

      Originally posted by SD:
      **From the EVO Bible (Included with 1.0.2)

      What I'm curious to know is how exactly do you include a fleet in a dude resource?...

      SD**

      You don't. At least in all earlier versions of EV/EVO it never worked for anyone with the possible exception of Matt Burch and he never shared the secret.

      Caveat lector.

      ------------------
      Joe Burnette

      "I find that humans can be divided into only two meaningful categories: Decent Humans and Sonsofbitches; both types appear to be evenly distributed
      among all shapes, colors, sizes, and nationalities." -- Keith Laumer