Request 1: sprite-beams. A sprite would simply be repeated, moving along a path that acts like a beam (differences from rapid-fire front-mounted cannon: sprites would line up, would stay in a line even when turning & firing). So, you could have, say, a beam with pulses or a wavy beam...
Request 1/2 (less realistic): more internal beam types, for example the lightning-beam from Ares.
Request 2: option for a beam (both kinds if sprite-beams are implemented) to have either the standard sparkly-impact or a contact explosion (as if it were a projectile, it makes an explosion where it hits).
Request 3: option for a moving beam, for both types. You hold the fire key and the front of the beam streams foreward, and the end travels behind it when you release the fire key.
Request 4: More explosion slots, so you could have weapons looking truely different when they explode. Also, more explosion sounds, corresponding to the spins.
Request 5: turreted beams that come from turret spots, not the middle of the ship only...or perhaps (since beams are different) the ability to set the beam's y-offset by itself.
Most of these requests are about beams, since they are the most limited weapon type currently and most of the new and interesting things with projectiles have already been done.
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