Ambrosia Garden Archive
    • EVO 1.0.2... why??


      Boy, I can't wait for it. My only question is, sincie it's such a huge-ass overhaul of an update, why only bump it up 0.0.1? I would think that it would be, at least, EVO 1.1 or maybe even EVO 2.0 since it's so big!

      And a couple of things that have bugged me since EV 1.0 that I hope are fixed in this or a future version:
      1. Giant Space Mite Bug (On some machines, usually slower ones, some ship graphics, usually the bigger ones, appear to have giant black holes in them, big chunks of graphic nothingness.)
      2. Tractor Beam Bug (Sometimes, escorts will match your exact speed and velocity, regardless of their top speed, the direction they're facing, or how fast they're currently going.)

      Thanks for 1.0.2 in advance!!
      -david-

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      Graphics. Games. And more...
      (url="http://"http://www.meowx.com")Meowx Design Studios(/url)

    • Quote

      Meowx Design wrote:
      **
      2. Tractor Beam Bug (Sometimes, escorts will match your exact speed and velocity, regardless of their top speed, the direction they're facing, or how fast they're currently going.)
      **

      That's actually intentional. It lets the AI calculate formation stuff without working too hard.

      mcb

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      Matt Burch | "If it's not on fire, it's a software problem."
      mburch@ukans.edu | http://www.ambrosiasw.com/~mburch/
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    • That's intentional?? Do you realize how annoying that is? I tried to make a plugin where the space mines were actually fighters - couldn't do it because of that damn "feature". Could you please change it? Or would that put too much of a strain on someone's poor CPU?