Matt, if it isn't too difficult, can you implement the following small changes?
Can you make ModType in the oütf resource a hex flag, so you can combine multiple functions into one outfit - ie, a sensor outfit that reduces interference and is an IFF decoder.
Make it possible to control how much fuel the afterburner uses, as well as how much acceleration and speed it adds?
Let the developer set how brainy the AI is in specific instances - if you need a dumb pilot for some reason.
And finally, make it possible to edit fuel prices and how much fuel it takes to make a hyperjump?
I hope this won't delay or inconvience you, but it would be really useful for developers.
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