Which is better? I am a beginner, so which should i use? Which has more features, is easier to use, etc.
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resedit is oldschool resource editing. you can hack the finder like I did (remove annoying menu items, assign new ones, new keys, etc.) the EV/EVO templates have issues with resedit, too.
ev edit is known to cause bad things to happen with the systems and objects so i've heard.
i suggest resourcer. i got the templates for that. i think it's hypercard, but it's definately powerful.
the bottom line: resedit for sprites, resourcer for systems and objects, ev edit or resourcer for everything else. ev edit is the easiest to use in a way, but it has issues.
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"what do you call a boomerang that don't come back?"
"a stick."
(url="http://"http://209.67.19.99/~da_mac/orion/")()rion Productions(/url)
~ Robin ( (url="http://"mailto:funky_cheeze@usa.net")mailto:funky_cheeze@usa.net(/url)funky_cheeze@usa.net
resedit is oldschool resource editing. you can hack the finder like I did (remove annoying menu items, assign new ones, new keys, etc.) the EV/EVO templates have issues with resedit, too.
ev edit is known to cause bad things to happen with the systems and objects so i've heard.
i suggest resourcer. i got the templates for that. i think it's hypercard, but it's definately powerful.
the bottom line: resedit for sprites, resourcer for systems and objects, ev edit or resourcer for everything else. ev edit is the easiest to use in a way, but it has issues.
------------------
"what do you call a boomerang that don't come back?"
"a stick."
(url="http://"http://209.67.19.99/~da_mac/orion/")()rion Productions(/url)
~ Robin ( (url="http://"mailto:funky_cheeze@usa.net")mailto:funky_cheeze@usa.net(/url)funky_cheeze@usa.net
It doesn't matter what you use -- you still need to run it through DynaSys's Plug Checker every couple of days in development.
Back up frequently. EV-Edit can mangle plug-ins, but so can Res-Edit.
I use Schmelta for Missions, Pontus's map tool for stellars, a few of Pontus's other tools for other things, and EV-edit if I'm lazy.
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M A R T I N T U R N E R
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Martin Turner wrote:
**It doesn't matter what you use -- you still need to run it through DynaSys's Plug Checker every couple of days in development.
Back up frequently. EV-Edit can mangle plug-ins, but so can Res-Edit.
I use Schmelta for Missions, Pontus's map tool for stellars, a few of Pontus's other tools for other things, and EV-edit if I'm lazy.
**
Does Schmelta work for Override? I tried it and it would not work. I ported the plug by changing the ID with Resedit but it then said the numbers were too high.
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Kevin Jordan wrote:
**Does Schmelta work for Override? I tried it and it would not work. I ported the plug by changing the ID with Resedit but it then said the numbers were too high.
**
You'll need to place EVO's data file in Schmelta V's folder, instead of EV's data file... or something like that... :redface:
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"..A bug came through an open Window..."
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Obormot wrote:
**Resourcerer's EV templates are very inconvenient to use, as is the program itself. I recommend:
For sprites: Resedit
For missions: Schmelta V
For the map: EVO Dev Map
For everything else: Resedit
**
You ought to try my templates for Resorcerer -- they really beat the pants off the originals. Get 'em at (url="http://"http://lightningbolt.pair.com/products/evo-templates/index.html")http://lightningbolt...ates/index.html(/url) .
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Tim Morgan
(url="http://"http://lightningbolt.pair.com")Lightning Bolt Software(/url)
Visit my site, (url="http://"http://www.jps.net/ltningbolt/evo-tips")All the EV Override Tips You Could Possibly Want(/url).
Quote
Syzygy wrote:
**You ought to try my templates for Resorcerer -- they really beat the pants off the originals. Get 'em at http://lightningbolt.pair.com/products/evo...ates/index.html .
**
yeah - those're the templates i got nice work.
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"what do you call a boomerang that don't come back?"
"a stick."
(url="http://"http://209.67.19.99/~da_mac/orion/")()rion Productions(/url)
~ Robin ( (url="http://"mailto:funky_cheeze@usa.net")mailto:funky_cheeze@usa.net(/url)funky_cheeze@usa.net