Ambrosia Garden Archive
    • I am not going to suggest a ton of things since I know you guys are probably busy as heck, and already have a million things to do. But if I could ask for just one thing, it would be to make a very small (I think) modification/addition to the game so that when you get info on your ship, in addition to telling you your max speed, turn ratio, acceleration rate, ect. It would tell you the power of your shields, and your armor. I think this would be of great assistance when taking over ships, and or deciding what to purchase. It is annoying to buy 4 shield enhancers and then have no true sense of how much they helped. I have a very simple way to implement this, and would very greatly appreciate it. I am sure many other of the RPG type people out there would love this as well (But I could be wrong). If you have any questions/comments on how to add this just please contact me.

      -Thanks

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    • Con-GRAAAAAAAAAAAAAAAAATULATIONS!
      You, Skittles, the guy who posts SO little, made the 100th post! WOW!

      WHO CARES!

      I'LL GO NOW!

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      All work and no beer make Homer something something...

    • I have a feeling this post is getting too big.

    • Quote

      Frandall wrote:
      Your skills might be extraordinary, but I would like to see you get out of a Voinian blockade of 5 ships (all appear on top of the spob you're taking off from) in a scoutship with no upgrades and no Afterburner. Possible, but definitely not easy. And if 1.0.2 is good enough (and it will be once mattb has worked out a few relatively minor kinks)m you'll find a way to get your hands on it.

      (/B)

      heh, try it in a Cargo transporter in the Pax mission! Now that's hard...

      Thimoty

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      When you're having a bad day and it seems like people are trying
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    • Quote

      Thimoty wrote: **
      heh, try it in a Cargo transporter in the Pax mission! Now that's hard...

      Thimoty**

      Same mission, different ship...

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    • Try flying a shuttle near Renegade space.

      6 clustered Kraits, no space bombs. What's a guy to do?

      ~S~

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      PBS mind in a CNN world

    • run.
      or cloak. but it'd be a tad bit hard to get the cloak mission with a shutte, i think...

      speaking of cloak, i'm wondering if the new ai can still be fooled as such:
      cloak, fly right next to a ship, fire a rocket 'er something then cloak right away. (like that bird of prey in StarTrek 6) with the old AI they'll just sit there and get the beating. so, will the ships like dodge rockets now? 'cuz that could get bloody annoying!!

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      "a stick."

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    • Quote

      Skunko7 wrote:
      **Try flying a shuttle near Renegade space.

      6 clustered Kraits, no space bombs. What's a guy to do?

      ~S~

      **

      Load your game again 😉

      Duck behind a other ship that is large enough to absorb the beating and hyper out.

      Thimoty

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      When you're having a bad day and it seems like people are trying
      to piss you off, remember it takes 42 muscles to frown, but only
      4 to pull the trigger of a decent sniper rifle.

    • Matt Burch Matt Burch Matt Burch Matt Burch
      did I get your attention? good

      I'll make it short...the stars have the same motion as the planets. Could you please make the stars move really slowly compared to the planets? not only would it add a more 3d feel to the game, but it would also make it more realistic. And above all it would make ME happy.

    • Actually, the correct answer is "Incorperate high yeild, low cost, low space freefall munitions into plugin."

      ~S~

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      PBS mind in a CNN world

    • Yay!!! EVO 1.0.2 -- I cant wait... the new features sound great... need another beta tester 🙂

      A coupla things to add to the wish-list though...
      i) As Bubbles said, a RefuseBitSet -- I would love some other way of doing 'ethical' missions than saying 'You decide to go to the mission computer' in the refuse text...
      ii) The beam problem fixed 🙂
      iii) To be able to set a weapon to decoy others (if you see what I mean -- to be able to use a freefall bomb as a decoy, and still get it to hit a target (rather than pass over/under it)) -- as hard as I try, I cannot do this which annoys me! 🙂

      Anyway, I like the idea.. I hope it's released soon...

      J~

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      - A life -- cool, where can I download one of those

    • Quote

      Hypah wrote:
      the stars have the same motion as the planets. Could you please make the stars move really slowly compared to the planets? not only would it add a more 3d feel to the game, but it would also make it more realistic. And above all it would make ME happy.

      The whole point of the background stars in a top-down space game like EV is to give you a visual representation of your current velocity vector - doing it any other way would suck.

      mcb

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      mburch@ukans.edu | [http://www.ambrosiasw.com/~mburch/
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    • :frown:

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    • well, asteroids could do the same job ... but i'd better shut up since you aren't gonna do this no matter how much i beg 😛

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    • well I have another idea for the stars that could more realistically be done...for jumping into hyperspace, you know how the stars just fly by as dots, making the motion path less and less apparent as the stars move faster. a solution to this would be to draw a faint line that connects the points between where the star last was and where it now is. I did something like that in realbasic just to see how it would look, and it is fantastic.

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    • Quote

      mburch wrote:
      **The whole point of the background stars in a top-down space game like EV is to give you a visual representation of your current velocity vector - doing it any other way would suck.
      **

      Actually, there's an easy fix for this that can make everyone happy... Have half of the stars move like it is now, but have the other half travel at a slower speed... Not only can the player get the gist of his/her current motion, you get a cheap paralax effect all the time, not just when planets or stations are in the viewscreen as a point of comparison.

      BTW, how are the stars implemented? As sprites or using Ingemar's newer pixel routines? If sprites, I discovered a performance bug while experimenting with SAT related to wrap-around or "teleporting" sprites that may be seriously dragging down game performance.

      Des

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      Des Courtney - Mac Programmer, Game Hobbyist, Soft Drink Addict
      <mailto: (url="http://"mailto:deslee@dacor.net")mailto:deslee@dacor.net(/url)deslee@dacor.net

    • I think stars becoming streaks of light is both unrealistic, and stupid looking. That warp speed into streaks of light Star Trek stuff is NOT REAL

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      tear it down

    • Aye, to elaborate on that, as you enter faster-than-light speed, everything outside would DISAPPEAR--you'd only be able to see what's inside the ship, outside--blackness. Theory of relativity.
      Ugly chimp, smart chimp.
      Ook ook.

      And the stars are made from a little PICT resource that's basically a two-tone line- gray and lighter gray. You could make green stars by changing that little thing.
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      ---<< Ä„ Secret Chimp ! >>---

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      "I shot the sheriff but I did not shoot the dep-u-teeee"--Bob Marley, mon

      (This message has been edited by Secret Chimp (edited 03-30-2000).)

    • No, you'd still be able to see light....light that is coming at you from the front and side.

      Like how a train can hit a 20 MPH car. Light from the side CAN be seen..

      Besides, you can't go faster than light in normal physics 😃

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      tear it down

    • Everything would blur into a blue-tinted blob at the front and a red-tinted blob at the back, although unless you're going like really fast (realtively) there'll still be smudges on the sides tending torward the front.

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      -Shade

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