First off, kudos to Ben and Andrew for a most excellent game!
I usually dislike platform games, but I've been hooked on Ferazel since I got the demo. I can see Ferazel being one of those titles that Windows users get upset over not having!
A few potential bugs have been nagging me, and I wanted to know if anyone else has reproduced these.
1. Colors are sometimes a bit off at the intersection of two textures. I've noticed this most where water and rock meet, and the resulting red kind of looks like blood on the rock under the water. (minor)
2. In "Central Caverns," the "acid walk" powerup always regenerates. (maybe not a bug or related to the "resetting" of items and objects after saving/loading that had been noted here before). (minor)
3. I've had the application bomb on me a number of times with an address error that requires a restart. I've tried giving the Ferazel app more memory, but it still happens. I haven't observed a pattern in the crashes other than I'm usually hitting the attack/fire key. Macsbug reports the following error:
PowerPC unmapped memory exception at 20B458F0
It very well may be a function of my system and extensions, but I haven't been able to isolate the culprit yet. Very frustrating when you're going towards the savepoint and boom.
4. Ferazel's air bubbles will float through the rock texture (at least part way). (minor)
My system specs are:
"beige" PowerMac G3/266 DT
MacOS 8.1
160 MB physical RAM
Voodoo 3 2000 video card
Kensington Mouse and Mouseworks drivers
Even with the few minor nits, I think Ferazel is great and probably Ambrosia's best game yet! $30 is very reasonable, the electronic manual is nice and concise, and I appreciate not having to buy then throw away a big fancy box that contains a tiny CD.
How's that for a product endorsement?
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