Ambrosia Garden Archive
    • This may be my first post on this forum... just wanted to say the topic got my attention, since I feel the same way about the EVO forum.

      never really played EVC though... started with EVO, dabbled in Nova when it came out, now I'm stuck playing the ports on Nova since I'm also on a PC.

      May I also mention, my laptop is 11 years old. 🙂

    • The EVO Board had some more attention for a while as we were discussing the easiest port to dominate. We also discussed the worth of capturing the Voinian Dreadnaught.

      Basically, I feel these two boards aren't really dead, they're just resting for a bit until people get back to playing EVC and EVO again.

    • QUOTE (EVWeb @ Dec 14 2009, 05:18 PM) <{POST_SNAPBACK}>

      Not true, the Confederation are the 'good guys' in EV, unless you're using some odd definition of good.

      Wow certainly don't agree on that one. I always saw it in more of a Star Wars manner. Essentially 'rebels' should only really exist on such a large scale when there's a bunch of nasty stuff to fight against. Power corrupts and all that, and the EVC Confederation had that in spades, and all that exploitation of the outer systems and such made them hard to favour.

    • Yeah, when I defected to the Rebellion, it seemed as if everyone hated me, because suddenly all of Confed space was red on the map. But then I realized (if I tried) I could probably take one of their weaker planets on my own, so I got over it. 😛

    • QUOTE

      Wow certainly don't agree on that one. I always saw it in more of a Star Wars manner. Essentially 'rebels' should only really exist on such a large scale when there's a bunch of nasty stuff to fight against. Power corrupts and all that, and the EVC Confederation had that in spades, and all that exploitation of the outer systems and such made them hard to favour.

      Yeah, seconded. Viva la revolution!

    • QUOTE (MartiNZ @ Mar 7 2010, 05:56 PM) <{POST_SNAPBACK}>

      Wow certainly don't agree on that one. I always saw it in more of a Star Wars manner. Essentially 'rebels' should only really exist on such a large scale when there's a bunch of nasty stuff to fight against. Power corrupts and all that, and the EVC Confederation had that in spades, and all that exploitation of the outer systems and such made them hard to favour.

      The problem is that most of the nasty stuff you see — attacks on civilian liners, and the like — is perpetrated by the rebellion. If you look through the mission strings, you'll see that the rebel storyline is all about attacking the Confederation in their own territory, while they make very little attempt to assert any control over the breakaway planets. As for the 'exploitation', it's so nebulously defined, and buried in the past, that it's very difficult to reach any clear judgement about it.

    • The storylines in EVC in general always felt like they needed something more. Perhaps it's time I went and played through them again. I recall annoying waits between advances especially on the Confederation side. In fact the storyline I remember best is the minor one on Diphidia.

      Yep, definitely time for another playthrough. And the same goes for Marathon 2 and ∞. And so, I guess, another break from WoW :).

    • The longest wait in the Confed storyline I encountered was due to a large jump in Battle rating requirements. But I have to agree, they do need longer storylines.

    • EVO was the first Ambrosia game I played, and is still my favorite. EVC I played later, and somewhat less. Nova I've played quite a bit, but somehow the dynamics of Override were just extremely well done. Back at home the old PowerMac 6500 still runs, just barely. Here at college my laptop can run EVO and EVC under and emulator, but they are extremely choppy.

      QUOTE (David Arthur @ Jan 10 2010, 01:37 PM) <{POST_SNAPBACK}>

      I've got to say, though, that EV Override doesn't really seem to have much moral complexity. United Earth, the Miranu, and the subjugated races are good, barring minor complaints from fringe groups like the Fuzz Liberation Front and Free Huroners; the Voinians and renegades are bad; and so, in a different sense, are all three Strands and the Council, since they've fought a pointless war for no real reason.

      <cryptic grin>

    • QUOTE (Captain Zaphod Beeblebrox @ Mar 8 2010, 02:27 PM) <{POST_SNAPBACK}>

      The longest wait in the Confed storyline I encountered was due to a large jump in Battle rating requirements. But I have to agree, they do need longer storylines.

      Yeah the one I remember was more based on legal status - at least the walkthrough type info I eventually looked at at the time suggested 'Role Model' was required to get the next step from New Columbia, or similar. Thankfully that wasn't completely accurate; it was damned hard to get Role Model in EVC at all, let alone during the story; likely kills are a lot fewer than in EVO, for instance.

    • QUOTE (Qaanol @ Mar 7 2010, 05:41 PM) <{POST_SNAPBACK}>

      <snip>

      <cryptic grin>

      Oh crap, there's something else we've all missed that only Qaanol caught? Great... now I gotta figure out what it is or it's going to bug me for eternity... hmm...

    • QUOTE (MartiNZ @ Mar 7 2010, 05:55 PM) <{POST_SNAPBACK}>

      Yeah the one I remember was more based on legal status - at least the walkthrough type info I eventually looked at at the time suggested 'Role Model' was required to get the next step from New Columbia, or similar. Thankfully that wasn't completely accurate; it was damned hard to get Role Model in EVC at all, let alone during the story; likely kills are a lot fewer than in EVO, for instance.

      Really? I got Role Model in the Rebellion by switching strings. 😛

      And I also have battle rating Ultimate. 😛

      Admitably, there are some things in EVC that I wouldn't have survived without my experience from Arpia in EV Nova. Still, that doesn't help me past these stupid friggen aliens, because in Arpia to destroy that Alien fleet, I had the largest Arpian ship (can't remember what it was called; Carachner?) and literally fitted it to hold about 28 fighters in bays (12 Mantas and 16 Arpian fighters) so they destroyed the fleet for me.

      I was referring to the beginning of Arpia, nonetheless, where they have you take on a decent sized fleet of Pirates, including a couple Pirate Carriers, Manticores, and something else; I think Argosies, too. All while you were in your little Starbridge.

      In this case I have 4 fighters with the most powerful civilian ship. :laugh:

    • Wait... you managed to stuff armour and shield upgrades, torpedoes, missiles, and a Hawk Bay into your Kestrel?! I assume you don't have much cargo space left, do you?

    • Well you are aware that the kestrel's lightning bay could also hold hawks, right?

    • QUOTE (REDchigh @ Mar 7 2010, 08:45 PM) <{POST_SNAPBACK}>

      Well you are aware that the kestrel's lightning bay could also hold hawks, right?

      You're kidding, right? There's no way that can be possible unless the game was programed to give the player an invisible Hawk Bay outfit upon purchase of a Kestrel. I do not believe this happened, therefore I do not believe what you have said.

      I have been proven wrong before, though, so it would be no surprise to me if it happened again here...

    • I actually have 35 tons of Cargo left, no armor upgrades, 4 shield capacitors, 1 Shield Regenerator (or whatever it's called; that dangerous and illegal one), 20 Missiles, 15 Torpedoes, 10 Heavy Rockets, 2 Mantas, 2 Hawks (yes I had to buy a Hawk bay), 999 Javelin rockets, and the Particle beam. Oh yeah, and I also have 3 Proton Turrets. No escorts, already took 2 Independent planets that have Rapiers as a defense fleet.

      That said, it was fairly simple to destroy that huge Rebel fleet during the Rebel Pursuit missions. 😛

    • That explains it, no armour. Those upgrades take up a lot of space. Also, I assume you mean Lightnings, not Mantas.

    • Damn it, why am I always putting Mantas instead of Lightnings?

      I actually had to go back and fix that in my Confed Help thread.

    • QUOTE (Captain Zaphod Beeblebrox @ Mar 8 2010, 07:28 PM) <{POST_SNAPBACK}>

      Damn it, why am I always putting Mantas instead of Lightnings?

      <snip>

      'Cuz Mantas are t3h aw3s0m3z.

      This post has been edited by darthkev : 09 March 2010 - 02:58 AM

    • QUOTE (David Arthur @ Mar 7 2010, 05:04 PM) <{POST_SNAPBACK}>

      The problem is that most of the nasty stuff you see — attacks on civilian liners, and the like — is perpetrated by the rebellion. If you look through the mission strings, you'll see that the rebel storyline is all about attacking the Confederation in their own territory, while they make very little attempt to assert any control over the breakaway planets. As for the 'exploitation', it's so nebulously defined, and buried in the past, that it's very difficult to reach any clear judgement about it.

      What about the feds operating a secret weapons lab on New Providence through Astex Mining and dumping the resultant waste on neighboring Diphidia?

      What about their constant 'relocating' of colonists from independent worlds to Confederation-controlled ones on the grounds of evacuation against Rebel attacks?

      What about the Astrodyne Outpost coverup? (must've been testing something really nasty if it killed off the whole crew).

      What about the feds refining industrial toxins into chemical weapons?

      What about the reason the rebellion started in the first place: the rim worlds had done their bit part in participating to defend humanity and now that the aliens were gone they had no pressing need (as far as they were concerned) for the protection of the Confederate fleets, but the Confederacy wouldn't let go. Its a simple matter of greed.

      Listen: I'll concede that the Rebels aren't good guys. In many ways, they are, in fact, worse than the Confederacy (it would not bode well if they "won", in fact). They'll resort to assassination and subterfuge of the worst kind, all in the name of survival and revenge. Their willingness to compromise morals for the sake of vengeance against the so-called 'Confederate Oppressors' borders on an Ahab-like obsession.

      Even so, while the Confeds aren't nearly as overt about it, they aren't nice. They're hardly the puppy-killing, seal-clubbing monsters that Rebel spin doctors would like to paint them as, but they're hardly the victims. They're people who got a bit too greedy and got their fingers burnt for it as much as the Rebellion is a revolution gone mad.

      If anything, its more of a Gray-and-Gray morality than black and white.