Ambrosia Garden Archive
    • Strict Play


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      This post has been edited by WickTownEV : 02 March 2007 - 12:05 PM

    • I've done it before. Unfortunately, when I was in a Courier (my second ship), a Corvette pirate swiftly killed me with a few missiles. Of course, I didn't get an escape pod. Not cool.

      I usually just stick to the normal mode. No shame in dying a few times...

    • Never tried it, just never appealed to me to have to constantly get a new ship. Yeah, I get killed often. I like to fight until my armor's down to a hair's breath of kaboom.

    • I probably could at least get most of the way through if I really wanted to, but it's generally far more effort than I want to put into EV.

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      This post has been edited by WickTownEV : 02 March 2007 - 12:05 PM

    • jesus, how much time did you spend playing since yesterday morning?

      This post has been edited by antihero : 07 December 2006 - 03:24 AM

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      This post has been edited by WickTownEV : 02 March 2007 - 12:06 PM

    • I don't know wicktown, your claims seem rather unlikely.

      This post has been edited by Cydonian Leader : 13 December 2006 - 12:25 PM

    • I always play strict mode as you don't get the speed bonus that non-strict play has. I also enjoy the fact that strict play makes you not take silly risks thus I feel improving your flying. Nothing like dying and losing a bunch of stuff to reinforce better play.

      I have beat the game in both threads playing fully strict. One key I have found to avoid frustration is to make two to three times the money needed for buying and outfitting a better ship so if you lose your new ship you are not effectively starting over.

      I also have played what I call simi-strict. This is where I play in strict mode but duplicate my pilot file every fifteen minutes and before doing a hard mission. That way I can delete the pilot file if I get killed and rename the latest duplicate to start at that point. I played simi-strict before I started playing fully strict. I mainly play fully strict now as I rarely lose a ship except at the start with the weaker ships that take way shorter a time to make the ground up.

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      This post has been edited by WickTownEV : 02 March 2007 - 12:07 PM

    • The Tractor Beam mission should be in all versions (I know for sure it's in 1.0.5). It's not part of the Alien string though. It's in another Rebel string.

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      This post has been edited by WickTownEV : 02 March 2007 - 12:08 PM

    • I'll try strict play some time when I have time. Nice job and doing so well in the game WickTownEV. 🆒

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      This post has been edited by WickTownEV : 02 March 2007 - 12:09 PM