Northern First Fleet-Matar
40 Confed Patrol Ships
20 Confed Gunboats
20 Confed Frigates
10 Confed Cruisers
Northern Second Fleet-Polaris
20 Confed Gunboats
20 Confed Frigates
10 Confed Cruisers
Northern Third Fleet-Rigel
40 Confed Patrol Ships
50 Confed Gunboats
25 Confed Frigates
10 Confed Cruisers
Grand Armada-Sol
Razgriz Flight
10 Confed Cruisers
40 Confed Frigates
240 Confed Patrol Ships
160 Confed Gunboats
Fleets of the Southern Directorate:
Antares
4 Cruisers
10 Frigates
20 Gunboats
10 Patrol ships
Vega
6 Cruisers
14 Frigates
30 Gunboats
30 Patrol Ships
Regulus
15 Cruisers
36 Frigates
75 Gunboats
60 Patrol ships
Pollux
5 Cruisers
12 Frigates
25 Gunboats
20 Patrol Ships
Fleet Admiral Bob, the supreme commander of the Confederation Navy, responded immediately to the new reports of the day: Rebel forces scattered and heading to various holding points. He rapidly sent a message off to southern commander Mackilroy:
Quote
I strongly advise that you withdraw in most of your encounters, slowly. Frigates, then Cruisers, then Fighters. In the battles where you withdraw to Tau Ceti, focus on destroying the Rebel Destroyers. At Regulus, withdraw only if your force is taking too much of a pounding, or after you win the battle, and be sure to focus first on the Mantas the Rebels have-our scan of thta area indicates it will be quite large. Once their numbers are equal to your fighter numbers, focus on the Destroyers. Have your fleets unite at Tau Ceti, after withdrawing.
That done, Admiral Bob knew that, at this point, it would be logical to look into the projects prepared by the Confederation research center.
Confederation Research Nexus, Sol
Designated Testing Grounds: Altair
New Project:
Navy-wide Cruiser Refit. The Cruisers of the Confederation Navy will be taken into port, and the following modifications made:
Titanium Armor Upgrade (The current armor they have, again, for 200 armor as opposed to 100).
This upgrade will take five days, with the design being created. As soon as all Cruiser-class ships are out of immediate need (when the Rebels are no longer within attacking range), this refit will be performed.
Neutron Blaster upgrade.
All neutron blasters fleet-wide will be augmented, and placed on a rotating frontward "turret" (swivel, front). Their range will be increased again by 25%, additionally.
This neutron refit will take place along the same timeframe as the Cruiser upgrade, while it is technically a separate project.
Research Nexus Summary:
Cruiser Titanium Armor Upgrade (0/5 days)
Neutron Blaster Upgrade (0/5 days)
Both projects cannot be put into motion, only planned, until the Cruisers have no need of immediate service.
Research Nexus Conclusion
Mod: By the way, the next full-scale withdraw (back to home ports, for refits and the like) should take place around Saturday. I expect, though, that one or two decisive battles will take place in that period of time.
-Bob
This post has been edited by Consul Bob : 05 November 2005 - 02:16 PM