mass damage and energy damage inverted
I was just poking around with calculations, and just happened to notice that the mass damage and energy damage slots are in the wrong places.
By the calculation, when shields up, damage = (massd / 4) + energyd
Which is fine, that makes perfect sense.
However, if you take the example of a heavy rocket, which kills mantas and confederate patrol ships in a single hit, the calculations clearly shows that the inputted values are inverted.
MassDamage = 225
EnergyDamage = 110
(225 / 4) + 110 = 166.25 not enough to kill a patrol ship or manta
The real value is in fact (110 / 4) + 225 = 252.5 which is the damage that actually occurs
Might do well to swap those two names around, I'm more than certain that some people will get rather confused at some point because of this.