WickTownEV, on Jun 3 2005, 06:22 PM, said:
And quicker regeneration of the shield of the rebel wouldn't make a significant difference because it is something like, .8 of a point of shield armor a second to .6 of a point a second regeneration, which not only is an insignificant amount, the fight would be so short in a one on one battle that it wouldn't matter, neither side would have time to regenerate much at all.View Post
This is where tactics come in. If you put a Fed Cruiser alone in a system with a Rebel Cruiser and let 'em duke it out, the Fed would probably win. BUT, if you had human pilots with the same (moderately good) skill level, the Rebel Cruiser would usually win, and this is why:
The ability to recover quickly in a battle is one of the most tactically valuable things in the world. Even a .1 difference can be big. Now, high shield regeneration doesn't really help you much if you're being perpetually pounded by the full barrage of a souped up Fed Cruiser, and that is where the speed comes in. If you have a better shield recharge rate than your opponent, and are faster/more maneuverable than him, then you can go in, shoot him up a bit, run away, let your shields recharge, go in again, shoot him up again, run away again, let your shields recharge again -- rinse and repeat. This is generally called "whittling" your opponent's health away. It's one of the main concepts behind the "Hit and fade" tactic (which I'll get to in a minute). Your higher recharge rate allows you to recover lost health more quickly than your opponent. Thus, if you use the tactic I just mentioned "whittling" your opponent will be recieving less damage than you, but the health he loses will be much more valuable.
The "Hit and fade" tactic is most often employed by people who have a smaller, quicker, less powerful force at their disposal than their opponent, and is the basis for guerilla warfare. The objective of a hit and fade is to do as much damage in as little time as possible. This tactic could be employed by the Rebel Cruiser, being the faster of the two, but not the Fed Cruiser. What you would do is choose a weapon (I like torpedos for this tactic), run far away, turn around, fly straight at your enemy, and start firing. You can easily pack in thirty torpedos (how much damage is that?) using this tactic, and, if done correctly, they will all hit simultaneously, not giving the fed cruiser a chance to regenerate at all. Meanwhile, the Rebel Cruiser can either choose to stay and finish off the Fed Cruiser (much easier after those thirty torps hit), or run off and do it again. This tactic, while dealing massive amounts of damage to your enemy, will only keep you in his gun range for about a second. This works out greatly to the Rebel's benefit.
Another thing you can do with a faster ship is to get behind your opponent, rendering almost all secondary weapons useless (especially if you are in an asteroid field/nebula with a missile jammer. While you pound your opponent at point blank range with anything (or everything) you want, he can only hit with turrets and the occasional lucky torpedo, missile, or bomb.
I have just shown how the Rebel Cruiser can, in the right hands, outfly, outgun, and outfight the Fed Cruiser. No matter how much you improve the Fed Cruiser, you can always make the Rebel Cruiser quicker, more maneuverable, and faster healing than any Fed ship. The Rebel Cruiser has far more potential than any Fed Cruiser.
Let's face it, if you can't hit your enemy, and he can hit you, then you're toast. If you can occasionally hit your opponent, but his shields recharge more quickly than yours, then you're toast. If you're opponent can deal 30+ times the amount of damage that you can in the same amount of time, you're toast.
P.S. Destroyer E: I like the Rebel Destroyer too.
P.P.S. Dash_Merc: I agree wholeheartedly, the Rebel Cruiser represents peace and freedom in the galaxy! It won't be long until the tyrannical rule of the Confederation is over for good! Unite! Fight the Power! Power to the people! We want our cheese!
P.P.P.S. WickTownEV: Oh, and about the fed cruiser being faster than torpedos in a "hit and fade" type situation there are ways of making them hit.
Edit: The Rebel's sprite is also a little smaller than the Fed's, making it even harder to hit if used correctly.
This post has been edited by Killer Bob : 05 June 2005 - 05:50 PM