Alright, I haven't been involved in this discussion at all, because I haven't really looked at the Ambrosia Web Boards in the past few months. However, if it is ok with all of you, I would still like to play again. The last EW was tons of fun until it blew up.
So, if you'll have me, I'd like to apply for the position of Rebel Admiral.
I have some ideas for ship building and budget planning. Each sides starts with the same amount of income each day. We decide on a number, and then divided it by the number of planets that each system controls to find the average planet income. Then, we take some away from the less important planets, and add some to the more importants ones (like Sol, or Clotho). We do the same thing for the number of ships each side is allowed to build each day.
Then, once we have assigned all the planets their income/ship building quota, it will be easier to figure out what conquering a planet gives you. Say, if the Confederates capture Olympus from the Rebels, they get an extra 1.2mil credits/day, and their ship building quota goes up by 2%, while the Rebels' goes down by 2%.