Okay, I still want to play. But this story can't continue on its current path. I would agree with my counterpart earlier (who's name I can't remember) that the pace does need to slow down. School is starting for me and if I'm able to post four times a week I'll be lucky. Second, we need strictor rules on weapons to enhance creativity. For example, come up with a point system for outfit and ship making. This way we encourage players to use more stratagy and less "look how big my weapon is" ideals. This will also even out the playing field a bit. Third, I think this story still has a lot of potential, but you just can put all the plot in the first two pages of the book. The book must have a background, setting, plot development, climax (or anti-climax), and finally a viable and/or exciting end. I think we can do that, but we're going to have to slow it down and put put some reasonable limits on certain things as some people can't control their thirst for power or at least wield it in reasonable way.
P.S. Give it a couple of days I think if we choose to give it one more shot, we need to set up a restart date and stick with it, all the time working to make the perameters more plausible.
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(This message has been edited by Swithich (edited 08-29-2004).)