Hello,
Thank you for your well thought-out post. Many good points.
I'll try and answer all of your comments....
You do not need to complete any strings or missions in EV before the plugin story begins, just have the necessary experience.
I'll start by explaining what I wanted to accomplish with this plug. What I wanted was a departure from other plugs. I wanted it to be very fast paced once it began. The emphasis is skewed towards adveture and storyline and fighting, with "shopping", "site-seeing", "making money", "trading", "merchant work" all taking a back seat, because there is NO TIME. In real life if you were faced with the dire straits thrown at you in this game there is time only to do what is pertanent in order to save lives, millions of lives. There is no waiting for missions, the story unfolds in a matter of a few weeks in "game-time" which is unheard of for a large plug. In order to tightly control the time line so that the story unfolds more like an interactive movie, going from one mission directly to the next, I had to eliminate many variables.
The pay from the missions is more than adequate to buy ammo, etc. no? Also, I honestly don't recall making ANY mission available at more than one location only, because I needed to control exactly when the sun Mugabi was "aging", and countless other "changes" occurring to the game with every mission that was completed. In fact I don't think I had any spare spots to "set bits" (which is what is done to make things "happen" in the game with every mission start/complete).
As far as the size of the new "alien galaxy" goes, I believe in quality not quantity in terms of artwork, planets, sights etc for this plug beacuse I wanted it to hit hard and fast, and not take long to play. I would have loved to throw in a bunch of places to explore, but the size of the game is akready huge because of the artwork. Hence I only changed select planets back in the earth systems as well. If I had changed all planets and doubled the size of the alien galaxy, the game would have been approx 120 MB not 12 MB.
I used many tricks throughout this plug to manipulate the limitations that I wanted to get around. The planets/bases are the biggest in any EV plug. In fact, four times bigger, exactly, than in any other plug. I used four planets and placed them perfectly to the very pixel together so they appear as one.
It does take quick skills to pilot that fighter. Landing takes a combination of the quick 180-degree turnaround plus a quick thrust in that 180-degree position to leave you at a stand-still. I laughed myself silly hearing that you did not know which way was the front... thanks for that. The ship was based on a manta ray... "eyes/mouth" provide for twin mini bridges for pilot/co-pilot gunner...
The weapons you were getting were all prototype... the aliens do not operate on a "buy the weapons you need" or "weapons available to the public" society. The military had control of all weapons until the split in power.
Yes, landings throughout this plug are tough... part of the challenge...
Mugabi Ra is landable only after you are sent on the mission to gather data and fly through its corona ("landing" on it). Only a properly equipped ship can attempt it, and even then your chances of survcival are 50%.
Thanks again for your post, I hoped I cleared a few things up.
Cheers,
Gandalf
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Originally posted by General Cade Smart:
**This is the biggest surprise possible! I see a thread so old I forgot it existed, and the developer of Mugabi posted! OK, now I tell what I would have wished there to be in the plug.
Perhaps you quickly get the combat rating required (after all, I got to fair with just 1 Corvette and Clipper) with the tweaked version of the exec transport in a new pilot. But can I just start the Mugabi story then, or do I need to complete one of the major strings since it takes place after the Alien storyline in EV? If it does, I am NOT going to do a main string just to get the mission. Thats pain. OK, I am, just to get the 2 last missions, but I would rather avoid it if possible.
I liked the plug. It had beatiful planets, and I liked the inhabitated ones. I liked the special effects. I liked the story. The Twin Fighter was good too. The planets were so huge that they looked like Nova ones. I still wonder how you did the cloaked adrift Alien Fighter trick, with you being able to see only the target brackets. The Fuel Harvester that adds acceleration was done with a outfit, I think. The story was fun, when it wasnt too hard. Now for what I think was bad or should have been added:
The new galaxy was pitifully small. I would have liked much more inhabitated worlds to explore. Even uninhabiated ones would have been OK, if there had been more than just Garit. And hey, it doesnt need to get more confusing for users. Just include a little note in the readme that all missions are avaible on Octerranoe or Wunta. And you can keep the systems away from the ones where time-limited story missions occur (Mugabi 2 And Mugabi Ra), so it doesnt mess up time limits.
Add a way to make money inside the new alien galaxy. You need money for the Twin Fighter, Seeker Drones, constant replacing of Anemones, and other outfits like Ramfuel. If you dont have enough money when enter the Octs galaxy, youre stuck until you do the next mission. Add a Commodity Exchange on Octerranoe and Wunta with a extremely profitable commodity a la Bio- Weapons run in Nova. Bio- Weapons give you 2000 credits per ton. Or make Mission Computer cargo missions to Wunta with atleast 100.000 pay each.
I couldnt fly the Twin Fighter first because I didnt know where its front was and because it was so fast. I could never land on planets and braking was difficult. I had to to reduce game speed to 50% to master the craft. Only later did I figure out that its eyes (the blue dots) and its tooth were the front.
Change Mugabi 2 system so Octs Fighters dont appear inside it. It makes the mission where you have to board The Orgata impossible. I can smash hordes of Orcs Fighters. The Moonbeams make that easy, in fact. I can take the ships escorting it. Just fire Moonbeams at them from long range. I can even disable the Orgata. Just fire some Anemones on it, 90 was it... but I cant board if Octs fighters buzz it all the time! It annoyed so much I changed the dude for system to Wreckage.
There was very little weapons, but I think its enough. Atleast there wasnt any confusion which weapon was best. Keep it as it is.
One last entry... not a complaint, but just a comment Once when I pushed my skills to the max, I got on top of Mugabi Ra with a Rebel Cruiser! If it hadnt been unlandable, I would have landed. And Rebel Cruisers are enormously slow compared to Twin Fighter, even if speed upgraded (which mine was)
P.S. Gandalf, I hope I didnt scare you away with the longest post I ever have written yet. I just got afraid you would disappear from the web boards again, and not answer all I had in mind if I had made a smaller post, so I decided to take advantage.
**
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Visit the new Mugabi and Destiny websites to preview the features, view the credits and links, and utilize the support page.
http://members.shaw.ca/Gandalf_Mugabi
http://members.shaw....dalf_Mugabi_her