Quote
Originally posted by aaaox:
**first off zax its more like a 5 thousand ships, and it goes alot better with 6 rebel cruiser and they each have 4 mantas. plus i'm a rebel cruiser with 4 mantas and i have a laser cannon,5 proton cannons,2 missiles racks,92 missiles,4 proton turrets,4 sheild capacitors so i dont get shreded,a sheild booster,2 javelin pods, 999 javilen missiles.
those helpd a lot.with two mass expantions to fit it all in.
**
/me turns brain on
okey dokey. So, you're saying you destroyed 5,000 rebel destroyers with six rebel cruisers plus your ship with various weapons. Each rebel ship has four mantas each with three laser cannons, as well as your four. That makes for 16 laser cannons. Laser cannons roughly 1 unit of damage per 3/2 of a second. That makes for 18 units of damage per second - swivel lasers are fairly innacurate though, so lets give them 70% accuracy - which makes for 16.8 units of damage per second. Each rebel cruiser is kitted out with 3 proton turrets, 8 heavy rockets and 20 missiles. That makes for 18 proton turrets, 48 heavy rockets and 120 missiles. The proton turrets will do 4.5 units of damage per second. Multiplied by 18 that gives 81 units of damage per second - with around 80% accuracy that makes for 64.8 units of damage per second. 120 missiles do roughly 10 units of damage per missile, which makes for 1200 units. 48 heavy rockets make for another 1200 units. Your ship had five proton cannons - which do 1.5 units of damage per second, which makes for 7.5 units per second, given 80% accuracy that makes for 6 units per second. Four proton turrets do 18 units of damage per second but with 80% accuracy do 14 per second and 999 javelins do around a unit of damage per rocket, so that's 1000 units.
Add this up, and your arsenal does 101.6 damage per second. And your secondaries knock off 3400 units as well. Each rebel destroyer has 250 units of shields. 250*5000 = 1250000. Knock off your 3400 units that makes 1246600 units. That divided by 97.6 means it will take 12269.69 seconds to destroy the fleet. That makes 204.495 minutes, or 3.41 hours, well past your 'claim' of 30 minutes. Also, sheild enhancers only add 1.5 units of sheilding, sweet bugger all, and wouldn't stop 5,000 destroyers. Also, I have made an awful lot of assumptions. Firstly, that every escort is constantly hammering away at the warships, from practise this is simply not true - I once took the time to capture 6 rebel cruisers and they sucked horse hair at planet domination, since they move like snails and cannot keep up with your or the fast destroyers - the same goes for the mantas so some extent. Also, you'll often find several mantas attacking a ship with nobody else attacking it - manta strafes done by the AI are very poor and often the sheild recharge can compensate for any damage you do.
In short, please stop with your ridiculous claims
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(This message has been edited by Zax (edited 04-26-2004).)