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Originally posted by JC Denton:
**ok, thanks again, but a i have a few more questions in mind on this matter.
(i am also net-searching, googl'ing, reading up on it and all, but its nice to have some expert advice from actual ship-users)
this might sound a bit silly, but i never really was into technical stuff and details. i'm all for story and glory
anyway - maeup, areas, and parts of a spacecraft would be?
there's the hull, wings if any, landing gear, cockpit (other name?), cargo bay, thrusters? engines? is there a way i could point these things out when secribing a ship?
**
This doesn't sound silly at all; stats are for video games, maybe for movies to an extent; but for literature, it'd be rather absurd to be saying stuff like, "She's the ship that made the Kessel Run in less than 12 parsecs!"...um, right. Well, maybe that's a bad example. Stuff like "the 50-meter-long fuselage merged with the sleek black, carbon-composite wings to form a fighting machine with a 50 terrawatt shield generator and the ability to travel at .25c, and I took the sights in as I boarded the ship..." would, however, be strange in a story -- as you say, story and glory just isn't compatible with technical details.
My advice, though I'm not sure how good it is, would be to describe things in a way most appropriate for a situation. If a character is boarding it, for example, the ship's various components should be described as s/he sees them -- the overall form of the hull first, from a distance, then later, the notable external features; once inside, you'd go about describing the cockpit/control cabin/bridge, the nitty-gritty aspects of the actual controls; if the character goes to different areas, like crew quarters, mess hall, or cargo bay, you can describe those when appropriate.
There are lots of organizational patterns you could go through -- outside in, forward to aft, chronological in terms of order in which components were built...it all depends on what you're trying to accomplish.
Hope this helps...though really, it all depends on what your imagination tells you. Mental pictures help. Mental walkthroughs are even better.
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Mike Lee (Firebird)
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