Ambrosia Garden Archive
    • EVGE add-on question


      Ages ago I made an add-on for Escape Velocity called EV Game Expander (EVGE), which I, due to real-life issues never managed to release the final, polished version of, and forgot about completely until recently.

      So now I just wonder, does anybody still play Escape Velocity, and would anyone actually play this add-on if I finally got my thumb out of my rear-end and finished it? If there's no longer any interest, it'd be pointless to put more time into that, long dormant project.

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    • I still play EVGE when I have the opportunity, and would play this if it were finished.

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      "A great many people think they are thinking when they are merely rearranging their prejudices."
      -William James

    • Gah! Of course people would play it. EVGE is one of the plugins that people list when others ask "what is a badass plugin?"

      Good to see you're still around. 🙂

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    • Quote

      Originally posted by UE Crusader:
      **I still play EVGE when I have the opportunity, and would play this if it were finished.

      **

      Ahh Mr UEC. nice to know you still dig around here instead of pursuing your other projects. ::mumbles something about uEV:: well at any rate i have transfered your half-built site into my own RPG, and i admin it. so ha. i win. anyways. Im done mubmiling about this and that. anywho. laterz.

      Yoda

      oops

      Bringer of Kaos

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      Go visit the Unofficial Escape Velocity RPG. i am the admin, i go by yoda. (url="http://"http://www.oxy-web.com/uev")www.oxy-web.com/uev(/url)

    • Abso-darntootin'-lootely! I loved it the first time around, and look forward to more of the same!

      ~Ace 😄 😄

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      "There is simply nothing in life more worth doing than kicking ass for money." - J. S. Jordan, Mercenaries Guild

    • Quote

      posted by Bringer of Kaos:

      <snip>

      You don't have to tell me Yoda, I've noticed (yes, I check in on you guys). Good job.

      Sorry I let it linger so long....when it comes down to it I don't have the time I used to for the ol' RPG anymore--at least, not the vision of the RPG that I wanted but never had the time to implement. To be honest, I haven't felt the need to come back in any capacity when you're doing a good job of running the status quo.

      I might drop by this summer as a player, though. Keep it up until then.

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      "A great many people think they are thinking when they are merely rearranging their prejudices."
      -William James

    • (quote)Originally posted by CaptAceHarddrive:
      **Abso-darntootin'-lootely!
      ~Ace 😛

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      I am eager to try to ansver mission questions
      **

    • An updated version of the plugin would be greatly welcomed. Been hoping for years for something like it to appear. It'd be warmly welcomed.

      RMA

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      If someone makes a mistake, it is not my fault. I will however use it to my advantage.

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    • (Maybe my memory's fuzzy, but I once remember EV Game Expander being either the most-downloaded plug in, or the highest-rated plug in listed for quite some time... It would be nice to have a final version, at least to have the satisfactory of a 'finished' product, rather than leave tons of people with questions on when the final will be here.)

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    • Quote

      Originally posted by stoffe:
      **Ages ago I made an add-on for Escape Velocity called EV Game Expander (EVGE), which I, due to real-life issues never managed to release the final, polished version of, and forgot about completely until recently.

      So now I just wonder, does anybody still play Escape Velocity, and would anyone actually play this add-on if I finally got my thumb out of my rear-end and finished it? If there's no longer any interest, it'd be pointless to put more time into that, long dormant project.

      **

      Well, I think I should probably apologize for promising to do something about this project that you half handed to me and that I sort of took credit for being the one to work on it, but it's also probably a good thing that you ultimately should be the person to finish it.

      Since you gave me the d4 version of EVGE final, all those years back, I have worked on it here and there, but real life -- and probably my inherent inability to motivate myself sufficiently -- has gotten in the way. Here is a list of accomplishments to date, however, that I have managed to do and can still remember:

      -> Ported to EV Override, fixing all compability issues (those I caught anyway)
      -> Added some minor interface elements
      -> Added some smoke trails
      -> Adjusted some missile properties, taking advantage of new features
      -> Tried to adjust some ship properties, particularly w/some of the many fighters and gunboats in the game, to add some flavor to combat
      -> Split the plug-in into even more files
      -> Fixed spelling errors here and there, added more descriptive long ship names to those that didn't have good ones
      -> Made abortive attempts to write new mission strings, abandoning all of them because I couldn't get my creative writing juices flowing (they were all mundane, short, mission strings)

      I also planned some minor things like adding marine outfits for you to purchase, and possibly taking advantage of the flak idea (perhaps using weap ID 191 on a ship). We do have one ship slot left - #190, and I don't know what you want to do with it.

      If you want, I can send you what I have. But as you can see, I haven't really done anything meaningful, so you'll probably do a far better job of finishing the plug-in. Perhaps with your guidance though, I can continue to offer my assistance, and I might be able to do something that actually helps make the plug-in better. You can e-mail me at mikelee@cyml.cjb.net if you need to contact me that way; I haven't checked the boards in a while, though I probably will start to do it periodically again. If you're still willing to accept my help, I should probably report on what I've come up with (despite not accomplishing much, I have thought about the plug-in here and there, so I might be able to offer some input) and discuss some issues.

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      Mike Lee (Firebird)
      Visit Cymltaneous Solutions: (url="http://"http://cs.paching.com/")http://cs.paching.com/(/url)
      (hosted by (url="http://"http://www.evula.org")evula.org(/url))

      (This message has been edited by Firebird (edited 03-16-2003).)

    • I'd be quite happy to see an updated EVGE, but right now I'd be even happier to know somewhere to download it from! Anymore, the only EVGE file I can find in the addons section is updater 2, but not the base, original EVGE. :mad:

      MickyBIs

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      Who is John Galt?
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    • Quote

      Originally posted by Firebird:
      **Well, I think I should probably apologize for promising to do something about this project that you half handed to me and that I sort of took credit for being the one to work on it, but it's also probably a good thing that you ultimately should be the person to finish it.
      **

      No need to apologize for anything. It's just a project to work on for the fun, it's not like you were paid to do it or anything 🙂

      Doesn't matter much to me who finishes it, as long as it is finished for closure's sake. See below.

      Quote

      Originally posted by Firebird:
      **Since you gave me the d4 version of EVGE final, all those years back, I have worked on it here and there, but real life -- and probably my inherent inability to motivate myself sufficiently -- has gotten in the way. Here is a list of accomplishments to date, however, that I have managed to do and can still remember:
      **

      I can recognize that, it was real life issues which got in the way of me finishing the add-on to begin with. Moving away from home and attending university were somewhat more pressing concerns to deal with. And then I forgot about EVGE until you prodded me about it on ICQ a while ago 🙂

      Quote

      Originally posted by Firebird: **

      • Ported to EV Override, fixing all compability issues (those I caught anyway)
        -> Added some minor interface elements
        -> Added some smoke trails
        -> Adjusted some missile properties, taking advantage of new features
        -> Tried to adjust some ship properties, particularly w/some of the many fighters and gunboats in the game, to add some flavor to combat
        **

      How does that work? If I don't remember completely wrong, EVO had a completely different base scenario than the original EV with the Confed/Rebel conflict replaced with a Human/Voinan(?) war, and EVGE expanded on the original universe. Have you modified it to expand the EVO universe instead, or have someone ported the EV-scenario to EVO? Never played EVO beyond the trial period since I liked the old EV-universe much better.

      Quote

      Originally posted by Firebird: **

      • Split the plug-in into even more files
        **

      What do you mean? I admit that my knowledge of EV-modding is a bit rusty by now, but what advantages does that give?

      Quote

      Originally posted by Firebird: **

      • Fixed spelling errors here and there, added more descriptive long ship names to those that didn't have good ones
        **

      Sounds good... there are probably a fair amount of spelling errors and typos since english isn't my first language.

      Quote

      Originally posted by Firebird: **

      • Made abortive attempts to write new mission strings, abandoning all of them because I couldn't get my creative writing juices flowing (they were all mundane, short, mission strings)
        **

      I think we don't need to add much more in the way of missions unless some really good plot just pops into our minds. Most missions tend to be either FedEx retrieve-and-deliver or bounty hunter search-and-destroy anyway, so it's only the plotline that sets them apart. Did you get the version where I added a final, slightly overkill mission series for the PA with regards to the aliens?

      Quote

      Originally posted by Firebird: **
      I also planned some minor things like adding marine outfits for you to purchase, and possibly taking advantage of the flak idea (perhaps using weap ID 191 on a ship). We do have one ship slot left - #190, and I don't know what you want to do with it.
      **

      Marine outfits? Something new in EVO, or is my memory just really rusty? An add-on which improves your chances to successfully board an enemy ship? If you didn't get the version with the high-level PA vs. Alien missions, that ship slot is probably used up since I added a special alien planetary defense grid "ship" in that...

      Quote

      Originally posted by Firebird: **
      If you want, I can send you what I have. But as you can see, I haven't really done anything meaningful, so you'll probably do a far better job of finishing the plug-in. Perhaps with your guidance though, I can continue to offer my assistance, and I might be able to do something that actually helps make the plug-in better. You can e-mail me at mikelee@cyml.cjb.net if you need to contact me that way; I haven't checked the boards in a while, though I probably will start to do it periodically again. If you're still willing to accept my help, I should probably report on what I've come up with (despite not accomplishing much, I have thought about the plug-in here and there, so I might be able to offer some input) and discuss some issues.
      **

      Well, you seem to have done a lot more than me at least, the files have just been sitting on the harddrive of my old mac collecting dust for more than 5 years 🙂

      If you still want to continue to work on the plugin, by all means do continue. I was just probing for if there was any interest in actually having the thing released despite the fact that more than 5 years have passed... And it felt a bit dumb to have an almost finished add-on just sitting on my drive not being released, since it, at least IMHO, is significantly improved over the one that is available here for download. Loads of tweaks and improvements in addition to the added new content.

      In response to the post above... if I am not mistaken, the file available is not an updater but indeed the whole plugin. The name can be a bit misleading though.

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    • Quote

      Originally posted by stoffe:
      **In response to the post above... if I am not mistaken, the file available is not an updater but indeed the whole plugin. The name can be a bit misleading though.

      **

      So the entire plug is under 4 Mb stuffed? Not sure I believe that, but I'll check it out anyway. Thanks!

      MickyBIs

      (Edit)Looks like I was wrong, it seems to be complete. Thanks! 🙂 (/edit)

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      Who is John Galt?
      "I've never heard maniacal laughter from a robot before. It's good to have brought something new and wonderful into the world"-(url="http://"http://freefall.purrsia.com/")Freefall(/url)

      (This message has been edited by MickyBIs (edited 03-16-2003).)

    • Yes.....I would definitely play this.
      (Quite cool if porting the base scenario and it to EVO. I did a poor job of it by myself for kicks, and it would be nice to see a cleaner job than my messy work.)

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    • Yep, I'd play it too...but the EVGE in the plug files is an updater.

      Cheers,
      Guapo

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    • Quote

      Originally posted by ElGuapo7:
      **Yep, I'd play it too...but the EVGE in the plug files is an updater.

      Cheers,
      Guapo

      **

      See my post two above Guapo, I'm 99.9% sure it's complete 🙂

      MickyBIs

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      Who is John Galt?
      "I've never heard maniacal laughter from a robot before. It's good to have brought something new and wonderful into the world"-(url="http://"http://freefall.purrsia.com/")Freefall(/url)

    • For God's sake, if this isn't a joke, a new version of EVGE is one of the things I've been wanting to see for years and years now. The action always kicked ass =D

    • If a new EVGE came out, the baords would be empty because everyone would be playing it nonstop. 🙂 At least I know I would.

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    • I'd certainly play it.

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    • It was one of my all time favorites as well. 😉

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