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Originally posted by U.E. Admiral:
1. Any intelegent worker would reroute power to the area that was taking the heaviest beating. In EV you are unable to harm the armor of any ship without knocking out it's entire shield grid. What makes you think planets are any different?
Because of the size. You'd have to have an unrealistically enormous shield grid to protect it adequately, and it would be very weak. Multiple shield emitters spread out would work much better, but that would also allow for holes to be punched in the grid.
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Originally posted by U.E. Admiral:
2. What makes you think it wouldn't fire back? It is equiped with it's own compliment of weapons.
It wouldn't last long. You seem to forget at every instance that this is a surprise attack, and that your crews would not simply immediately fire back. You are once again overestimating your powers.
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Originally posted by U.E. Admiral:
3. Yes my fleet was shredded, i can admit that. but not without dealing damage to you as well. My destroyers are fast enought to dodge torpedos and missiles, makeing them useless. My warships (destroyers + warbirds) are equiped with a disrupter beam and are thus unmached in head to head combat.
Your destroyers are that fast? In that case, my point is strengthened that you are a cheating player who takes advantage of inexperienced moderators to make your vessels invincible.
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Originally posted by U.E. Admiral:
4. You cant fire off 840 missiles in one volly. It takes time to reload.
Of course, but this is countered by the fact that Shrikes have 4 Missile Launchers each. If my calculations are correct (I'm really not sure that they are), that would give them an overrall missile reload of 4. That's faster than lasers. And actually, I just re-checked my stats for the shrike, and they show it having 80 Missiles per vessel, which makes for a combined total of 1120 Missiles. And, of course, a single Tigershark carries 40 Missiles and can fire them off just as fast as the Shrike.
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Originally posted by U.E. Admiral:
5. Yes you did, i had no quarrel with what you did in pelegon and Zebetrious.
Very good.
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Originally posted by U.E. Admiral:
6. What is the size of a shipbased shield generater? about 5 meters at largest. What about a generater the size of a house? Do the math.
Your station would still be unable to adequately hold up against heavy bombardment by consontrated fire. I was extremely conservative in how I figured out how many nukes I could send at that station of yours. I could probably send a lot more than I mentioned. And, of course, who even says I was within the stations line of fire when I attacked? I could have been on the other side of the planet, where it could not hit me (I did not say that because I was I did not know about the station, but in game my player would have, so that's just a little problem with communication in the real world).
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Originally posted by U.E. Admiral:
7. Yes i did forget those. But from what i saw you never researched them. you just bought the research? i think not.
Bought research? Dear me, boy, you sure don't know much about how to research things in webstories. Tell me, do I not pay my scientists? Do I not pay for the operation and maintainance of lab equipment? Do I not pay for prototypes? Research was constantly going on, I simply deducted the necissary funds for the research from my credits.
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Originally posted by U.E. Admiral:
**8. As said in the early part of getting Zebetriuos i was getting raw materials for ship building. My so-called massive income is just metels and rock.
My disrupters are not THAT powerful. Not to mention look how fast stardust got his forklift beam thingy. **
I had no knowledge of any forklift beam thingy, and if your so-called massive income is just metals and rocks, then I suggest you actually say so instead of giving the appearance that you get 400M+ credits per turn. Even then, it's unrealistic to assume you got THAT much resources from one system. And, of course, if I remember correctly you still get about 400M credits from trading (if I read your posts correctly). Another ludicrous point to your economy.
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Originally posted by U.E. Admiral:
As far as the 120 destroyers and 75 warbirds: It's called mass production. Like other governments, i have modern ship building factories and equipment. Example: CDX; they build countless ships each week in order to keep up with demand. So do i. Add in the War and you get fanatical workers.
That still does not excuse this huge amount of ship production. If this is really so, I should be able to produce 24 Tigersharks, 10 Shrikes, and 10 Dragons per post. Yet I don't. I build a much more realistic number, and being realistic is something you seem incapable of doing.
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Originally posted by U.E. Admiral:
9. It could take weeks to rebuild the damage done. I consider each post a week's time.
You consider? What about other people? Either way, I will be surprised to see any real damage to your government in your forthcoming posts.
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Originally posted by U.E. Admiral:
10. You dont seem to be researching anything. You just fund it and consider it done.
As I said in my argument for point 7; tell me, do I not pay my scientists? Do I not pay for the operation and maintainance of lab equipment? Do I not pay for prototypes? Research was constantly going on, I simply deducted the necissary funds for the research from my credits.
-Captain Carnotaur
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If at first you don't succeed...Hit it harder! - Me
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Millennium. Its coming, prepare for it.
Coming to the (url="http://"http://www.ambrosiaSW.com/games/ev/chronicles.html")EV Chronicles(/url).
(This message has been edited by Captain Carnotaur (edited 10-23-2002).)