Ambrosia Garden Archive
    • Quote

      Originally posted by Captin' Stardust:
      **Yea that would work but how about this:
      Cruisers:
      5 posts: 120M

      Light Ships (Confed Gunboats, Defender, Manta, Lightning etc).
      4 Posts: 15,000

      Light Freighters/b)(Light Freighter, Shuttle etc).:
      3 Posts: 10,000

      Medium Ships(Argosy, Luxury Liner, Kestrel):
      4 Posts: 30,000

      Medium Warships(Frigates, Destroyers etc.):
      5 Posts: 3M

      That should work right?

      **

      i must disagree. it would be more EVish to have them all have the price they are in the game, just rounded to the nearest 0. eg: Defender: 97,000 in game. in story make it 100,000 to made the math easier. and a Rebel Cruiser costs alot less than it's Confed counterpart. plus the Confed Cruiser is much larger than the Rebel version thus it should take longer. well, there's my 2 credits. its your webstory so do what you want.
      {edit}how much are you going to charge for a mining station?
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      Insanity has its advantages

      (This message has been edited by U.E. Admiral (edited 10-02-2002).)

    • Sounds great!

      Good to see you worked out your login problems.

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    • what is the new ships/weapons/tech rule for this story? (im thinking about designing a new ship so i need to know this.)

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      Insanity has its advantages

    • Say the outfit, you need to post the stats and they need to have a reasonable Damage range for the price. The mods will state if it is reasonable.
      For ships ask Entropy
      Tech what tech? there is no tech, Just places that you can buy things.

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    • Quote

      Originally posted by Captin' Stardust:
      **Say the outfit, you need to post the stats and they need to have a reasonable Damage range for the price. The mods will state if it is reasonable.
      For ships ask Entropy
      Tech what tech? there is no tech, Just places that you can buy things.

      **

      tech=technology(sp?)

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      Insanity has its advantages

    • I have no clue what you mean so ask Entropy.

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    • new tech, such as a new type of scanner that can read through all types of interfearance(sp?). entropy?

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      Insanity has its advantages

    • New ship stats. it is an upgraded Kestrel. (upgraded like the Rebels upgraded an argosy)
      Jadzian Warbird
      Speed: 325
      Accel: Very Good
      Turn: Average
      Shields: 350
      Armor: 75
      Guns: 6
      Turrets: 5
      Space: 150
      Cargo: 80
      Fuel: 600
      Standard Weaps:
      4 Proton Turrets
      3 Missile Racks + 40 ammo
      1 Rocket Launcher + 12 Heavy Rockets
      Lightning Bay + 2 Lightnings

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      Insanity has its advantages

    • U.E. yours will do

      I have a new ship to make. Here is the stats:

      Quote

      (img)http://www.AmbrosiaSW.com/cgi-bin/ubb/postdisplay.cgi?forum=Forum56&topic;=001168&redirect;=http://jager.evula.net/pictures2/steam.jpg(/img)

      Rebel Firebird
      Cost: 26,000,000
      Speed: 325
      Accel: Very Good
      Turn: Very Good
      Shields: 400
      Armor: 750
      Guns: 4
      Turrets: 4
      Space: 15 (after all of the weps are added)
      Cargo: 8
      Fuel: 000
      Standard Weaps:
      4 Proton Turrets
      4 Missle Racks + 40 Missles
      7 Manta Bays + 40 mantas
      4 Nuke launchers + 30 Nukes

      My new wepon:
      Nuke Launcher:
      Cost: 3,000,000 Cr
      Weight: 3 tons
      Type: Smart homeing
      Speed: 300
      Inaccuracy: 3
      Explode type: 3
      Mass Damage: 1300
      Energy Damage: 130

      Nukes:
      Cost: 3,000
      Weight: 1 ton

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      (This message has been edited by Captin' Stardust (edited 10-04-2002).)

      (This message has been edited by Captin' Stardust (edited 10-05-2002).)

      (This message has been edited by Captin' Stardust (edited 10-05-2002).)

    • Quote

      Originally posted by Captin' Stardust:
      **U.E. yours will do

      I have a new ship to make. Here is the stats:

      Rebel Fighter
      Speed: 325
      Accel: Very Good
      Turn: Very Good
      Shields: 400
      Armor: 750
      Guns: 4
      Turrets: 4
      Space: 15 (after all of the weps are added)
      Cargo: 8
      Fuel: 000
      Standard Weaps:
      4 Proton Turrets
      4 Missle Racks + 40 Missles
      4 Swivel lazer cannons
      4 Nuke launchers + 30 Nukes

      **

      i have no complaint about the new weapon, but the fighter... how can ANY mear fighter have such power? a typical fighter is about 10 meters. there is no possible way that a fighter could hold that much weaponry. now if "Fighter is meant as part of that name like the "Warbird" in mine its ok. just dont forget to assign an appropriate price for it.

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      Insanity has its advantages

    • 3M?!?!?! ARE YOU NUTS?!?!?!? A SHIP LIKE THAT WOULD COST AT LEAST 25M!!!

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      Insanity has its advantages

    • What should be the Bulid time for my Firebirds?

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    • Quote

      Originally posted by Captin' Stardust:
      **What should be the Bulid time for my Firebirds?

      **

      if you're asking for my opinion, id say around the time it would take to build a Confed Cruiser. is it just me or do you tend to bend to what i say? if that is a fact, maybe a new mod should be apointed. if not fact then disagree with me on something! lol

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      Insanity has its advantages

    • Ahh, ill make all ships with the following:
      Mass:
      1-999 Instantly
      1000-9999 15 Posts
      Any else: 3 posts

      There so it should be done next post!

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    • Beeblebrox is back, and with a vengeance.

      Yay, I'm a semi-mod! 😄

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      -Zaphod Beeblebrox - President of the Universe
      All hail El Presidente Beeblebrox

    • Stardust, you never said you were making an upgrade to the mantas. i must also say that a ship with 7 manta bays would weigh more than a Confed Cruiser. a lot more. i think we need a more experianced webstory player here to take up mod position. i cant just keep making a citizen's arrest like i've been doing.

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      Insanity has its advantages

    • Also, how are the winners of battles decided?

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    • Quote

      Originally posted by U.E. Admiral:
      **Stardust... i think we need a more experianced webstory player here to take up mod position. i cant just keep making a citizen's arrest like i've been doing.

      **

      Yeah, that's probably a good idea.

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      All hail El Presidente Beeblebrox

    • Quote

      Originally posted by DeadBeat:
      **Also, how are the winners of battles decided?

      **

      by who ever is left after the battle. 😛
      to be more specific, in the webstories i have been in the attacker would jump in and say what his/her fleet was doing, and didnt fire too many shots(example: my battle post compared with stardust's. mine is the typical and more fair way). then the other replies and does the same thing, states tactics used etc. and whomever is left with ships is the winner. to be honest i would have revoked stardust's battlepost if i was a mod. you cant just jump in and fire all your weapons and not expect return fire. not to mention it is rather unfair to blast away all of your enemy's ships exept a few. especially with only 2 ships. ***U.E. Admiral thinks about starting his own webstory when this one dies.

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      Insanity has its advantages

    • Quote

      Originally posted by Captin' Stardust:
      **Stardust gets over the comlink to the confeds. "Surender or face nuclear distruction!" They reply "Hit us as hard as you can!" A volly of nukes slams into the remaining attackers, Distroyng all but one... the Chivalry. stardust calls out to his fleet. "Everyone report!" "Sir we lost a firebird and the Zeta Fleet, and a few mantas, and 5 distroyers." "****!" Take the Chivalry Just dont kill it. Capture everyone on board!" "Will do"

      **

      since when is my flagship in Turin? i sent it to NGC-1896. please edit this mistake.

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      Insanity has its advantages