Ambrosia Garden Archive
    • teqnique for killing a confederate cruiser( no plugins)


      i need some help, i have about 60 million dollars, so i can buy just about anything, i have been playing this game since it came out (i was in elementary school) now im in high school, i cant kill a confederate cruiser, i can kill off all of its low level ships, but it always ends up killing me. i have 3 proton turrets(max) and 3 neutron blaster, an armaplast, durasteel, and tritanium armor, as many shield boosters and capacitors as my ship will hold, but i just cant do it, please help

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    • Welcome to the boards!!!!! wow first time i said that. What ship have you got?

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      When playing paintball. Hit someone in the same place for maximum pain.

    • a kestrel, i realy like it, ive got it nice and fast now

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    • You could always try the Monty Python maneuver, either that or sell all your primary weapons, then loading yourself with as many torpedoes and heavy rockets as you can carry (though be careful with the heavy rockets, aim them carefully).

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      If at first you don't succeed...Hit it harder! - Me
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      Millennium. Its coming, prepare for it.
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    • okay dump some weapons and buy some bombs hahahahah!!! Do monty python and release bombs. Kill the fighters you dont want to waste a bomb on them. problem solved bombs rule

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      When playing paintball. Hit someone in the same place for maximum pain.

      (This message has been edited by Sharky.G (edited 10-17-2002).)

    • Get your lightnings back if you sold them, load up on primaries, and with the rest of your space, buy javelin rockets for the armor of the cruiser. (also, hint, hint, get one laser turret and two proton turrets so you can take care of shields and armor.)

      and you might want to go to (this might not work) (url="http://"http://(www.EVula.com)")EVula's lair(/url) (SP?) Now, like I said, this link might not work.

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      That wedge of cheese
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    • (url="http://"http://www.EVula.com")www.EVula.com(/url)

      It's not that hard. 😛 😉

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    • 3 Step Plan:

      Step One: Steal or buy a Rebel Destroyer; then outfit it.
      Step Two: Destroy the Confederate Cruiser.
      Step Three:

      Wait, there is no step three. 😛

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      General Rak - PowerBroker - (url="http://"mailto:power64@optonline.net")mailto:power64@optonline.net(/url)power64@optonline.net

    • Quote

      Originally posted by disco:
      and you might want to go to (this might not work) EVula's lair (SP?) Now, like I said, this link might not work.

      Don't put parentheses (sp?) into your URL's. Instead just use (url="http://"http://www.evula.com")http://www.evula.com(/url), or instead link directly to the (url="http://"http://www.evula.com/survival_guide/")survival guide(/url).

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      General Rak - PowerBroker - (url="http://"mailto:power64@optonline.net")mailto:power64@optonline.net(/url)power64@optonline.net

    • I don't think any of these replies really expounded on what the Monty Python Maneuver really is...you guys just sort of assumed it's common knowledge.

      So I'll take the time to explain it, though it does appear all over the EV community. Anyway, it's a tactic that involves matching your ship's speed with the enemy's as best as you can (you must have a ship at least as fast as your opponent) just outside of the range of their primaries (and hopefully they'll have exhausted all their torps and missiles already). You then proceed to stay in this range where you can hit the enemy but it can't hit you, making combat extremely easy.

      Though it can take a while to master, the MP maneuver will be very empowering (you'll be able to take that cruiser down in, say, a Defender); I will warn you ahead of time that it does make the game much, much, easier, and potentially less fun to play. I find that flying in circles around the opponent and hitting it that way tends to be more challenging and fun.

      But anyway, choose what technique suits you best, and just practice at it. I'm sure you'll be able to master combat in EV sooner or later. Good luck with your cruiser-hunting endeavors.

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      Mike Lee (Firebird)
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    • Just get alot of missiles and move around your target in a cirular pattern (not a perfect one) and fire missiles one after another. Whenever a torpedo or a missile is chasing you just turn slightly every once in a while and it will move farther away from you and eventually die.

      Oh Yeah... When you move around your target in a circle make sure its a big circle about the distance of halfway between Earth and Mars.

      I've only been playing for about a year have havn't discovered cheating or plug-ins until a few months ago. I coudn't even edit the Data file until around late last year. I taught myself.
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      (This message has been edited by pooper (edited 10-15-2002).)

      (This message has been edited by pooper (edited 10-15-2002).)

      (This message has been edited by pooper (edited 10-15-2002).)

    • A really cheap way is to sell everything, buy as many missiles as possible and a missile jammers, and run rings around it while holding the shift key (or whatever you've assigned to your secondary weapon). Or you could hang around a pirate system untill you've captured six corvettes/kestrels, and let them make mincemeat out of a cruiser.

      Oh, and you'll never win against a cruiser if you just charge in with primaries, because they have over 3 (I think) times the sheilds of your ship.

      And sell those neutron blasters, that will free up 105 tons, buy two missile racks and 65 missiles and four laser cannons.

      Oh, and missiles are the way to go for planet dominating. Just loose off three missiles and switch to the next fighter (or two if your fighting defenders)

      Oh, and another tip, a planet's defence fleet does not replenish when you jump out of the system (i.e: if they have 40 ships, you kill 10 and run away, the next time you try to take them over they'll only have 30 ships instead of 40).

      Oh, and one more thing, laser cannons actually do more damage/second than proton cannons because they have a faster fire rate, although one proton turret is superior to one laser turret because a proton turret has 3 cannons mounted on it whilst a laser turret only has 2.

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      I'm as mad as a hatter on speed being raped by a heavily endowed emu.
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      (This message has been edited by a garden troll)

    • Well, I don't mean to shoot down everything you said, but a few comments:

      Oh, and you'll never win against a cruiser if you just charge in with primaries, because they have over 3 (I think) times the sheilds of your ship.

      Well, it works if you're patient. Depending on what ship you're using and how many primaries you have, it could easily take ten minutes to destroy a Cruiser.

      Oh, and missiles are the way to go for planet dominating. Just loose off three missiles and switch to the next fighter (or two if your fighting defenders)

      This is nice when you're dominating systems with, say, 50 ships in its defense fleet, but how about 3276 ships?

      Oh, and another tip, a planet's defence fleet does not replenish when you jump out of the system (i.e: if they have 40 ships, you kill 10 and run away, the next time you try to take them over they'll only have 30 ships instead of 40).

      If you're using missiles though, you'll have to have several million credits for each planet you take over, so you can restock them every time you jump out of the system.

      Oh, and one more thing, laser cannons actually do more damage/second than proton cannons because they have a faster fire rate, although one proton turret is superior to one laser turret because a proton turret has 3 cannons mounted on it whilst a laser turret only has 2.

      This is actually due to an error in the EV Bible's formula for weapon damage; the /4's should be /2. In Override, this was fixed, though I don't think the available ports of EV to EVO fix this (though I haven't personally tried, I'm thinking those ports probably have oddities like a Lightning not being disabled with three missiles).

      EV Game Expander, as with some other EV plug-ins, fixes this laser/proton thing so that it's actually worth the extra 3 tons and 3,500 credits to buy a proton cannon.

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      Mike Lee (Firebird)
      Visit Cymltaneous Solutions: (url="http://"http://cs.paching.com/")http://cs.paching.com/(/url)
      (hosted by (url="http://"http://www.evula.org")evula.org(/url))

    • (url="http://"http://www.evula.com")EVula.com(/url)

      It isnt that hard

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    • Quote

      Originally posted by Firebird:
      **Well, I don't mean to shoot down everything you said, but a few comments:

      1:Well, it works if you're patient. Depending on what ship you're using and how many primaries you have, it could easily take ten minutes to destroy a Cruiser.

      2:This is nice when you're dominating systems with, say, 50 ships in its defense fleet, but how about 3276 ships?

      3:If you're using missiles though, you'll have to have several million credits for each planet you take over, so you can restock them every time you jump out of the system.

      4:This is actually due to an error in the EV Bible's formula for weapon damage; the /4's should be /2. In Override, this was fixed, though I don't think the available ports of EV to EVO fix this (though I haven't personally tried, I'm thinking those ports probably have oddities like a Lightning not being disabled with three missiles).

      **

      1: I said charge in. That means holding down A and forwards and pressing the space bar and hoping you have more raw firepower than your opponent.

      2: There's only 5 stellars with 3276 ships, for the most part missiles will do fine when you're only dealing with 50 ships. This was to help him start out, you don't start dominating the universe starting with Sol.

      3: Not when there's only 50 ships in the system, and he said he had 60 million credits, so money isn't much of a problem.

      4: It may be a bug, but that doesn't stop lasers being more powerful than protons.

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    • Wait! are you mad??
      A couple of you have said by missiles. Wouldn't it be wiser to buy torps. More impact and cheaper. Also the cruiser is one of the slowest ships so theres no chance of escape. Heavy rockets are even better choice and the bombs if you can use them is even better with the monty python (thanks firebird for explaing).Don't buy missiles; or lightings they die far too easy if you set them up against a cruiser. You can kill the fighters by using turrets.

      Sharky

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      When playing paintball. Hit someone in the same place for maximum pain.

    • This is what I did to take over Earth. First get your kestrel with lightning bay. The A.I of a pirate kestrelÂ’s first secondary weapon is set to lightning bay (which has 2 lightnings in it). I then go around pirate infested systems and wait for a kestrel. I then wait for the pirate to attack me. I beg for mercy and the kestrel automatically gets ready to jump. I look at the direction of where itÂ’s going to jump and lay a couple of space bombs in its direction. The kestrel goes into the space bombs and when it gets disabled it freezes dead (stopping it going into any more space bombs). The lighting is disabled board it and takes its kestrels. Does this until you have at least 30. DONT STOP READING JUST LISTEN DAM IT!!! If you want to take over Earth then you have to have loads of escorts (if don't mean really good ones, you just need a ship there). Once you have got all these lightings in your bay, hire as many escorts as you can, shuttles will do. Okay now you have 6 shuttles and 30 lightnings. Now stock up on space bombs. Just before you enter SOL (the system) start letting out all of your lightnings. Try to get as many lightings out. If there is a ship in that system that isn't your destroy it. You should be able to get another lightning out for each ship you destroy in that system. When you have got all the possible amount of lightningÂ’s out jump into SOL. There should be no ships there at all. Move your fleet away from Earth (far away!) tell them to stop so they donÂ’t follow you). Now hover right above Earth and let loose 5 space bombs so they are literally standing still like mines. Move away from Earth and Hail Earth and Demand tribute. 1 cruiser should come out and should be destroyed instantly. For some reason another cruiser doesn't come out. Lay 5 more bombs above Earth, get away and hail Earth. Then demand tribute another cruiser should come out and get killed instantly from the space bombs. Repeat this at least 5 times (carry on if doesn't work. it will finally work). Then in the end when you hail Earth and demand tribute they should agree. Seeing as all of your escorts are there you might as well do the station, Luna and mars. Doing it this way is much better than going through thousands of frigates and cruisers.

      I am very sorry if none of this had made sense to you at all and i made you read through it.

      Sharky

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      When playing paintball. Hit someone in the same place for maximum pain.

    • Quote

      Originally posted by Sharky.G:
      **Wait! are you mad??
      A couple of you have said by missiles. Wouldn't it be wiser to buy torps. More impact and cheaper.

      **

      You try getting a 100% hit rate against manta's with torps

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    • You may not be able to get a 100% hit rate. But honestly you don't have to get any where close to that many to destroy them.

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    • Quote

      Originally posted by Zax:
      Oh, and another tip, a planet's defence fleet does not replenish when you jump out of the system (i.e: if they have 40 ships, you kill 10 and run away, the next time you try to take them over they'll only have 30 ships instead of 40).

      This is incorrect.

      You're having problems taking down a Confederate cruiser in a Kestrel? You need to start looking into methods of fighting other than moving in and firing your weapons... short bursts of fire, and then move out to replenish your shields. The cruiser replenishes shields extremely slowly, which gives you the edge.

      Personally, the Confederate cruiser is mincemeat to a Lightning, providing you know what you're doing.

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      -Esponer