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Originally posted by CaptAceHarddrive:
**Thanks for the response, Joe! I had a feeling PlugChecker was reporting things that were needn't be reported, yet, it turned up so many errors they can't all be mistakes, can they?
**
Depends on what the reported "errors" are
For example, I have had Plug Checker report that all 128 sprite and mask PICTs for ships in a plug had the wrong ID#s because checker uses a non-standard numbering sequence.
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As for New Maurs, it's in the Neptron system, and I can see the little yellow circle on my radar screen (up at the top right corner), and there are ships "orbiting" it, yet there is no spob, and I can't "target" (wrong word) it for landing, and no matter how many times I use the L key or the B key nothing happens!
**
I suppose you have also tried the spob selection keys (1-4) with no result.begins to sound like the system/spob links are incorrect.
Back to some basic plug-in troubleshooting procedures. You have not mentioned whether (1) you are only using one plug-in at a time or (2) if you started a new pilot file for each plug-in. And of course you might check to see which version of EV the plugs are intended to be used with.
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Joe Burnette
"I find that humans can be divided into only two meaningful categories: Decent Humans and Sonsofbitches; both types appear to be evenly distributed among all shapes, colors, sizes, and nationalities." -- Keith Laumer