Ambrosia Garden Archive
    • Quote

      Originally posted by BariSaxGuy5:
      **Well, screw this then, there are no planets left with more than 2 damn points either way. Have fun, you can count me out (I do NOT want to play a big government)

      **

      Very well. Besides, the chances are most participants won't get their own government anyway... you come across power hungry. 😉

      This is completely based on the original Escape Velocity. I already think this whole project has gone overboard as far as independent system government players are concerned.

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      Resistance is futile. Join the alliance.
      (url="http://"http://www.evula.com")evula.com(/url) | (url="http://"http://www.evula.net")evula.net(/url) | (url="http://"http://www.ev-nova.net")ev-nova.net(/url) | (url="http://"http://saberstudios.evula.net")saberstudios(/url)
      "Everything we know tells us that machines are structures intelligence designs, and that accidents destroy. Therefore, accidents do not design machines. Intellect does. And the myriad of biological wonders that sprinkle our world testify to the design ingenuity of a Supreme Intellect." -Robert Gange, Origins of Destiny

    • Quote

      Originally posted by asriel:
      **No offense to you three, but you seem to have a way of really twisting the story to your advantage...
      **

      I love you too 😛

      ------------------
      "Go confidently in the direction of your dreams; live the life you've imagined!"
      Military Technology: (url="http://"http://www.army-technology.com/")Army(/url) - (url="http://"http://www.chinfo.navy.mil/navpalib/factfile/ffiletop.html")Navy(/url) - (url="http://"http://www.af.mil/news/indexpages/fs_index.shtml")Air Force(/url) - (url="http://"http://www.firstgov.gov/topics/defense.html?ssid=1008272825086275_172")Defense Links(/url)
      Event Horizon: (url="http://"http://homepage.mac.com/marshalfak/")Rauther Power Industries Inc.(/url) - (url="http://"http://www.AmbrosiaSW.com/webboard/Forum26/HTML/005165.html")Event Horizon Sign-Up(/url)
      Macavenger's EV Webstory: (url="http://"http://www.AmbrosiaSW.com/webboard/Forum6/HTML/002267.html")Sign-Up Thread(/url)

    • Ok, I might join this, depending on the numbers. How many people are participating. And also, where is the website? or is there one this time around? I've seen the mao, and I love the point system, but I need some more info.

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      Never try to meditate on ecstasy.-Me
      If someone with Multiple Personality Disorder kills himself, is it Suicide or Homicide?- me again
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    • Quote

      Originally posted by Jimbob:
      **Ok, I might join this, depending on the numbers. How many people are participating. And also, where is the website? or is there one this time around? I've seen the mao, and I love the point system, but I need some more info.

      **

      I don't think there is a website at the moment, but there will be (Mac will have to post official prices for ships / upgrades. But I'm not sure if he'll do that through a website or at the webstory topic). This webstory will likely gain a good deal of popularity, mostly because it's completely based on standard EV, and it's easy to get the hang of. We'd love for you to join... this will be one heck of a webstory.

      Side with the Rebellion. You know Skyblade is the finest space commander out there. 😛

      ------------------
      Resistance is futile. Join the alliance.
      (url="http://"http://www.evula.com")evula.com(/url) | (url="http://"http://www.evula.net")evula.net(/url) | (url="http://"http://www.ev-nova.net")ev-nova.net(/url) | (url="http://"http://saberstudios.evula.net")saberstudios(/url)
      "Everything we know tells us that machines are structures intelligence designs, and that accidents destroy. Therefore, accidents do not design machines. Intellect does. And the myriad of biological wonders that sprinkle our world testify to the design ingenuity of a Supreme Intellect." -Robert Gange, Origins of Destiny

    • I changed my mind, put me on for Deneb
      If there is no Deneb available, Olympus
      If neither of those are available, I can be a mod (if you want)
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      (Insert Clever Remark Here)

      (This message has been edited by BariSaxGuy5 (edited 05-13-2002).)

    • I think that if we are to stick with the "point system" we should at least go to half points for some ships. I mean seriously, Lightnings the same as Mantas? Argosies as expensive as Corvettes?

      Maybe we should just go with Asriel's suggestion and go purely on common sense (as long as we have some unbiased mods).

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      Out ride the sons of Terra,
      Far dirves the thundering jet,
      Up leaps the race of Earthmen,
      Out, far, and onward yet - Robert A. Heinlein, The Green Hills of Earth

    • Quote

      Originally posted by Vice Admiral Ipvicus:
      **Maybe we should just go with Asriel's suggestion and go purely on common sense (as long as we have some unbiased mods).
      **

      Yes!!!

    • Bleh. Too many independent players... this is getting absurd already.

      ------------------
      Resistance is futile. Join the alliance.
      (url="http://"http://www.evula.com")evula.com(/url) | (url="http://"http://www.evula.net")evula.net(/url) | (url="http://"http://www.ev-nova.net")ev-nova.net(/url) | (url="http://"http://saberstudios.evula.net")saberstudios(/url)
      "Everything we know tells us that machines are structures intelligence designs, and that accidents destroy. Therefore, accidents do not design machines. Intellect does. And the myriad of biological wonders that sprinkle our world testify to the design ingenuity of a Supreme Intellect." -Robert Gange, Origins of Destiny

    • Quote

      Originally posted by Captain Skyblade:
      **Bleh. Too many independent players... this is getting absurd already.

      **

      Maybe I should give some more thought to that webstory I just kind of joked about that involved everyone being independent, it seems so popular 🙂

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      (Insert Clever Remark Here)

    • Quote

      Originally posted by Captain Skyblade:
      **Bleh. Too many independent players... this is getting absurd already.

      **

      I agree. I think we should have just one independent who doesn't really do much, just defends against pirates and maybe develops the story some more, not have dozens of power-hungry independents who behave like no real independents in the game.

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      Write your complaints here: O
      Please don't write out of the space.
      (url="http://"http://www.evula.com")-(/url)-----------------
      (url="http://"http://www.homestead.com/lukenj/index.html")"It's spelled Luke, but it's pronounced 'Qkrnxtl.'"(/url)

    • It's too late to reduce the number of indy players! I'm one of them! Just because you don't see it in EV doesn't mean inter-independent rivalry is going on. New political powers can always come to power. I say, let the independents remain. The Confeds/Rebels will always be most powerful.
      Let's use the points system for a rough guideline, have that paragon of unbiased moderation, Esponer, be our moderator, and keep the rules down to one resounding one; USE COMMON SENSE!!!
      That way, if everyone uses the common sense they're supposed to, we can start soon!

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      (url="http://"http://www.geocities.com/shades_shipyard")Shade's Shipyard(/url), the source for your ship needs.

    • I agree totally. If we are going to do this lets do it right, and so far the most succesful webstories have been the ones that are simple and use common sense above all else.

      ------------------
      Out ride the sons of Terra,
      Far dirves the thundering jet,
      Up leaps the race of Earthmen,
      Out, far, and onward yet - Robert A. Heinlein, The Green Hills of Earth

    • Whatever happened to Luke? I thought he joined this story at the beginning. Then it was as if he ... disappeared.

      Strange....

      - KK

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      Courage stands halfway between cowardice and rashness, one of which is a lack, the other an excess of courage." ... Plutarch

      (This message has been edited by Kaptain Karl (edited 05-13-2002).)

    • Quote

      Originally posted by asriel:
      Well, Mac? Can I be an alien?

      No. This is based on original EV only, and the Aliens have been killed already. Besides, they aren't even remotely balanced.

      Quote

      Originally posted by BariSaxGuy5:
      (some brain-hurting economic system)

      If you want your trade to work that way, go ahead and arrange it with whoever you're trading with. What few rules I have aren't designed to regulate this sort of thing, except for #1 - Use Common Sense. That covers trading nicely. You work it out however the heck you want. See KK's response to your post.

      Quote

      Originally posted by Captain Skyblade:
      We need to limit the use of independent governments... this is going to become a major conflict between single systems more than a war between the Rebellion and Confederation.

      If that's what people want, then so be it. It's a story of EV, not a Rebel/Confed War, at least that's what I had in mind this time around. I expected A bit more interest in Rebels/Confeds than have shown up, but it doesn't really matter. The Rebels/Confeds will still have 8-10 fleets each, while most independents should have just one.

      Quote

      Originally posted by Jimbob:
      Ok, I might join this, depending on the numbers. How many people are participating. And also, where is the website? or is there one this time around? I've seen the mao, and I love the point system, but I need some more info.

      There is no website. The map is basically the only resource I find necessary, everything else can be easily figured out here (I may post a couple simple lists here soon, so people don't have to research the topic). Any other info you need should be in the game's stats and description texts.

      Quote

      Originally posted by Captain Skyblade:
      official prices for ships / upgrades.

      The points covers that, without need for a lot of math, or difficult balance decisions on my part. I prefer to keep it that way.

      Quote

      Originally posted by Shade:
      It's too late to reduce the number of indy players! I'm one of them! Just because you don't see it in EV doesn't mean inter-independent rivalry is going on. New political powers can always come to power. I say, let the independents remain. The Confeds/Rebels will always be most powerful.

      My feelings exactly. I created the rules with an eye toward making sure the major governments would be substantially more powerful even if they only have one or two players. That's why I shifted the starting resources over to the government, rather than player, level, and allowed players to control more than one fleet if circumstances dictate.

      Quote

      Originally posted by many people:
      (much bitching about moderating the EVO way)

      This isn't the EVO Board, and that's not quite in keeping with how I wanted to do this. I want this to be player driven, not ruled over by a moderator constantly, no matter how impartial. I see the moderator as someone who should be stepping in only when absolutely required, not like an RPG gamemaster who's running the whole damn show. If, by imposing a few rules/guidelines where necessary, I can prevent the mod from having to do much, I'm all for it.

      Quote

      Originally posted by Shade:
      Let's use the points system for a rough guideline

      This idea I like. Could we all agree on that? Buy ships only at planets with Industrial points (I can call them "Ship Parts" if it helps anyone understand), in approximately the number it has available, without using more than the cash points you have? For fighters, or all ships really, we can have the points be approximate - Since Lightnings are generally considered not as good as Rapiers, you could get those at three for two or whatever seems reasonable to you. I like the idea or leaving the points as a guideline, and allowing sense to rule for the most part.

      Quote

      Originally posted by SilverDragon:
      *** 1 point for a fighter, 2 points for a medium ship and 3 points for a large ship be reconsidered. It is just asking to be screwed over - Rapiers make Lightnings, Hawks, Mantas and Patrol Ships useless, for example.

      • Several of the independant systems are boosted just a little. Some of them are so undesirable that despite importance the balance of conflict (Levo, Propus), they will not be chosen.
      • You set some rules on cost for the production of ships with modified armanent / outfitting. I want to be building Lightnings and Corvettes upgraded in a certain way, but I'm not evil enough to try and sneak it in with exactly the same cost.**

      1. Making this a general guideline, with sensable modifications possible especially in the realm of fighters should make that work alright, don't you think?
      2. The independent systems are not meant to be equal. In the Cold War, if we treat the US as equivalent to the Confederation and Russia as Rebellion (or vice versa, doesn't matter), then are all the little independents - Britain, France Germany, Australia, South Africa, etc. - equal economically, equally desirable? No. Nor should all the Independents in EV. I compiled this data based on statistics and planet descriptions from EV Data. In general, I think it more or less correct, though if you see any specific problems in what I worked up I'd be happy to change it. However, anything from the game is valid material for this, so they may be other factors that can be used. You'll notice I took Diphidia, despite a near absence of industry. It has a few special factors that I intend to make use of. If you look, you might be able to find that anywhere - to be honest, I don't know, I just know Diphidia fit what I wanted to do in this.
      3. I really don't want to see ships that are being used regularly in fleets upgraded, i.e. picking a certain class to be upgraded across the board. Modifications like that have killed a great many stories on this board, and I'd prefer not to add to that list. Now, I have absolutely no problem with an upgraded player flagships, and a couple of special ships here and there upgraded for special purposes. I intend to have a heavily modified Scoutship for special use missions as part of my fleet.

      Quote

      Originally posted by SilverDragon:
      As long as new fighter bays are allowed?

      Yes, for fighters existing in the game. That in particular I have no problem with, since everyone already knows how fighters work.

      will non-Confed, non-Rebel ships be considered Independant and thus allowed to go places? If my pirate ships have their IFF beacons set to "Pirate" all the time, I'm going to be stuck in a corner, and won't be able to move anywhere before I go into a fullblown invasion.

      Whatever seeems reasonable. Of course, switching IFF beacons generally is a fairly common practice amongst smugglers/pirates in most sci fi I'm familiar with. this seems to fit under common sense/realistic.

      Quote

      Originally posted by BariSaxGuy5:
      I changed my mind, put me on for Deneb

      Sounds good.

      OK, if we change the points into a rough guideline, rather than a hard and fast rule, like Shade suggested, with partial points for fighters especially possible at player discretion(sp?), can we all agree on this? I don't want to go to the moderator-rules-everything fomat for reasons previously stated, so can we all go for making basically guidelines rather than rules as a compromise? I would probably stick with income from planets every two pages, but there's never been much of a problem with that sort of thing. I would imagine there would be less when players are allowed to fudge exactly what that's good for. 😉
      I suppose, since there have been so many qustions and suggestions here, that we had better postpone the start until tomorrow, and hope we can get this whole mess worked out before then. That may be optimistic, but I want to start absolutely ASAP.

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      - Macavenger | e-mail: (url="http://"mailto:e-gamerguy1@attbi.com")mailto:e-gamerguy1@attbi.com(/url)e-gamerguy1@attbi.com

    • Quote

      Originally posted by Macavenger:
      **No. This is based on original EV only, and the Aliens have been killed already. Besides, they aren't even remotely balanced.
      **

      If it is, then there is still at least 1 Alien Cruiser, so there. 😛 Besides, it would be fun being them. You just don't want us to because you're frightened of the incredible webstory skills of asriel and I. 😉

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      If at first you don't succeed...Hit it harder! - Me
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      Millennium. Its coming, prepare for it.
      Coming to the (url="http://"http://www.ambrosiaSW.com/games/ev/chronicles.html")EV Chronicles(/url).

    • Quote

      Originally posted by Captain Carnotaur:
      If it is, then there is still at least 1 Alien Cruiser, so there.:p Besides, it would be fun being them. You just don't want us to because you're frightened of the incredible webstory skills of asriel and I. 😉

      Ehh... I meant, they've been killed already in the sense that that last Cruiser is already dead - in other words, we start after the last missions in EV are complete. Some character details and plot plans I have are predicated on that idea. So, there aren't any left.

      And I wouldn't say I'm frightened of you and asriel's webstory skills, though I'm not too proud to admit I'd prefer to have you on my team rather than against me, all else being equal.

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      - Macavenger | e-mail: (url="http://"mailto:e-gamerguy1@attbi.com")mailto:e-gamerguy1@attbi.com(/url)e-gamerguy1@attbi.com

    • Macavenger, I concur entirely; the massive amounts of new/modified ships in other EV webstories is what has doomed them, with noone knowing what does what. Flagships and other special vessels only!
      Your special ops scoutship; one presumes it will have some sort of sensor jamming thing to make it effective? Otherwise it's like; "Hmmm, a Diphidian scoutship just entered Antares. Kill it!"

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      (url="http://"http://www.geocities.com/shades_shipyard")Shade's Shipyard(/url), the source for your ship needs.

    • Quote

      Originally posted by Shade:
      Your special ops scoutship; one presumes it will have some sort of sensor jamming thing to make it effective? Otherwise it's like; "Hmmm, a Diphidian scoutship just entered Antares. Kill it!"

      Oh, I imagine it has some things like that to defend it. Also, you'll have to catch it to kill it. 🙂

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      - Macavenger | e-mail: (url="http://"mailto:e-gamerguy1@attbi.com")mailto:e-gamerguy1@attbi.com(/url)e-gamerguy1@attbi.com

    • I don't know.... this webstory certainly looks cool, but the Rebellion and Confederation governments really need additional players to make this a true EV webstory. They are the primary governments of the game. The independent systems are there to be allies or enemies...

      ------------------
      Resistance is futile. Join the alliance.
      (url="http://"http://www.evula.com")evula.com(/url) | (url="http://"http://www.evula.net")evula.net(/url) | (url="http://"http://www.ev-nova.net")ev-nova.net(/url) | (url="http://"http://saberstudios.evula.net")saberstudios(/url)
      "Everything we know tells us that machines are structures intelligence designs, and that accidents destroy. Therefore, accidents do not design machines. Intellect does. And the myriad of biological wonders that sprinkle our world testify to the design ingenuity of a Supreme Intellect." -Robert Gange, Origins of Destiny

    • Skyblade, I would gladly be either one, but I wanted to focus on the economic perspective of the game this time, and I doubt the rebels or confeds would be interested in a merchant fleet commander...

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      (Insert Clever Remark Here)