Good points, Macavenger -- and to clarify, I'm not for or against developed enhancements, I'm completely happy with the things I have already. As long as new fighter bays are allowed? A Rapier bay is a must! <grin> You're definately right about the Rebel-Confed balance. Personally, I think the Confeds just try to make profit out of you from their cost figures, whereas the Rebellion is willing to sell you their ships at near production cost.
I would suggest the following, if you care to listen:-
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1 point for a fighter, 2 points for a medium ship and 3 points for a large ship be reconsidered. It is just asking to be screwed over - Rapiers make Lightnings, Hawks, Mantas and Patrol Ships useless, for example.
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Several of the independant systems are boosted just a little. Some of them are so undesirable that despite importance the balance of conflict (Levo, Propus), they will not be chosen.
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You set some rules on cost for the production of ships with modified armanent / outfitting. I want to be building Lightnings and Corvettes upgraded in a certain way, but I'm not evil enough to try and sneak it in with exactly the same cost.
Oh, on another note, U.E. Admiral took Jadzia.
spl_cadet: thanks, but I already have some plans with RMA. Which reminds me, will non-Confed, non-Rebel ships be considered Independant and thus allowed to go places? If my pirate ships have their IFF beacons set to "Pirate" all the time, I'm going to be stuck in a corner, and won't be able to move anywhere before I go into a fullblown invasion.
Asriel; me? Qualified? Uhh...yeah. <grin> I've only made four webstories, Asriel, and one of them, Apoc. Night, failed pretty spectacularly (damn ezboard, damn AradaPilot, damn them all! <winks> )
Oh yeah...to cookies!!
They needed the extra beds. Honest.
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-Lyat Esponer Corsair